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Katana USD Scene Import: UsdIn Configuration, Scenegraph Pruning and Material Binding

辛浩然

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Katana USD Scene Import: UsdIn Configuration, Scenegraph Pruning and Material Binding

29 просмотров · 5 дней назад
辛浩然
10 подписчиков
29 просмотров · 5 дней назад
Production CG pipeline tutorial covering multi-DCC USD workflows across Autodesk Maya, SideFX Houdini Solaris, and Foundry Katana. This episode guides you through Katana UsdIn setup, scenegraph hierarchy management, material binding, and Arnold preview rendering. Chapters: 0:00 Foundry Katana USD Environment Setup 04:08 UsdIn Configuration and Root Hierarchy 08:40 Scenegraph Exploration and Prim Locations 13:18 Inspecting Maya Exported USD Layers 18:18 Material Binding with NetworkMaterialCreate 22:58 Shader Parameter Tuning and Overrides 27:17 Camera Setup and Interactive Preview Render Series: Multi-DCC Production USD Pipelines (Maya, Solaris, Katana) License: CC BY-NC 4.0 Feedback and questions are welcome.