Katana USD Scene Import: UsdIn Configuration, Scenegraph Pruning and Material Binding
辛浩然
0:00 / 0:00
Katana USD Scene Import: UsdIn Configuration, Scenegraph Pruning and Material Binding
29 просмотров · 5 дней назад
辛浩然
10 подписчиков
29 просмотров · 5 дней назад
Production CG pipeline tutorial covering multi-DCC USD workflows across Autodesk Maya, SideFX Houdini Solaris, and Foundry Katana. This episode guides you through Katana UsdIn setup, scenegraph hierarchy management, material binding, and Arnold preview rendering.
Chapters:
0:00 Foundry Katana USD Environment Setup
04:08 UsdIn Configuration and Root Hierarchy
08:40 Scenegraph Exploration and Prim Locations
13:18 Inspecting Maya Exported USD Layers
18:18 Material Binding with NetworkMaterialCreate
22:58 Shader Parameter Tuning and Overrides
27:17 Camera Setup and Interactive Preview Render
Series: Multi-DCC Production USD Pipelines (Maya, Solaris, Katana)
License: CC BY-NC 4.0
Feedback and questions are welcome.