How to Install DLSS 5 in Super Mario 64 (Render96 + Ray Tracing + OMM)
Hopping Mad Media
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How to Install DLSS 5 in Super Mario 64 (Render96 + Ray Tracing + OMM)
30 419 просмотров · 1 месяц назад
Hopping Mad Media
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30 419 просмотров · 1 месяц назад
How to install Super Mario 64 PC Port (Coop DX) with Render96 models, Render96 levels, HD textures, RT64 ray tracing, Odyssey Mario Moveset Rebirth, and optional DLSS 5 Neural Rendering — no compiling required.
2026 SM64 PC port tutorial using a precompiled sm64coopdx Windows build. Render96A + Render96 levels go in Mods. The Render96 HD texture pack (GFX) goes in Dynos/Packs. Turn on the RT64 graphics backend for ray tracing. Optional: OMM Rebirth 1.4 and DLSS 5 Neural Rendering via ReShade + the RenoDX DLSS add-on.
This is not a Super Mario 64 download. You need a legally obtained SM64 (US) ROM. I do not provide ROMs or NVIDIA runtime files.
LINKS (in video order)
1) sm64coopdx precompiled Windows build (GitHub Actions → Artifacts — sign in first):
https://github.com/DorfDork/sm64coopd...
2) Render96 RTX Model Pack (branch: RTX-main) — Render96 A + Render96 levels:
https://github.com/DorfDork/render96/...
3) Render96 HD Texture Pack (branch: master) — put GFX in Dynos/Packs and rename it:
https://github.com/pokeheadroom/RENDE...
4) Odyssey Mario Moveset Rebirth v1.4 (OMM Coop):
https://mods.sm64coopdx.com/mods/?ord...
5) ReShade 6.8.0 with full add-on support:
https://reshade.me
6) RenoDX Discord (DLSS5 downloads → renodx-dlss.addon64):
/ discord
7) PC Port Central Discord:
/ discord
8) Retro Aesthetics Discord:
I do not have invite permissions. Just search around for the link. lol
CHAPTERS:
BASE GAME SECTION:
0:00 What this tutorial covers
0:57 Download precompiled sm64coopdx (GitHub Artifacts)
RENDER96 MODELS & TEXTURES SECTION:
2:29 Install Render96A + Render96 levels into Mods
3:32 Install Render96 HD textures into Dynos/Packs
4:46 In-game setup: RT64, texture pack, host mods
6:27 F2 ray tracing menu: DLSS upscaling, GI samples, lights
ODYSSEY MARIO'S MOVESET SECTION:
9:25 Odyssey Mario Moveset Rebirth 1.4
11:16 OMM caveats: script error, no captures, toggle on/off
DLSS 5 SECTION:
13:19 Install ReShade 6.8.0 (DirectX 10/11/12) on sm64coopdx.exe
14:43 RenoDX DLSS add-on + Neural Rendering
16:10 Enable NR: Home → Add-ons → Auto, Model C, Preset 1
18:12 Final build + outro
IMPORTANT
• Extract the inner zip. Use the Mods folder for Render96A, Render96 levels, and OMM — not the folder with the .exe.
• HD textures go in Dynos/Packs, then rename GFX so you can find it in-game.
• Ray tracing will not work unless Graphics Backend is set to RT64.
• Fresh installs often default upscaling to Bilinear. Switch it to NVIDIA DLSS in the F2 menu for a big FPS bump.
• OMM Rebirth works for Cappy, the Odyssey HUD, and most moves. Captures and some extra OMM content (like the updated Bowser fights) throw a script error on this RTX / sm64coopdx build. Toggle the mod off in Host → Mods if you want a clean session.
• ReShade must be the add-on build, installed as DirectX 10/11/12 on sm64coopdx.exe. RT64 is wrapped on DX12.
• I can point you to the RenoDX add-on. I cannot host or show a source for nvngx_dlssnr.dll. If you add Neural Rendering, you are responsible for how you obtain that file. Use the patched build only if you are on RTX 20/30/40. If you are on 50 series card, you'll likely need an alternate version. Put both files next to the executable, not in Mods.
• ReShade add-ons can trigger anti-cheat in other games. This is for offline / your own session.
MY NR STARTING POINT
Preset 1, Model C (or B), Local Tone Intensity ~58–68, Structure Intensity 1.0, one pass. Play with it. Two+ passes gets sloppy fast.
If this saved you a compile headache, like the video and subscribe. Comment your GPU and whether you stopped at Render96 + RT64 or went all the way to DLSS 5.
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Render96 team — models, levels, textures, new face-state animations
OMM Rebirth — Odyssey Mario Moveset
RT64 ray tracing in sm64coopdx
RenoDX / ReShade add-on authors
Super Mario 64 © Nintendo. Unofficial video. Not affiliated with Nintendo or NVIDIA.
#SuperMario64 #DLSS5 #SM64CoopDX #Render96 #raytracing