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GIMM 350 In Class Unreal Tutorial Part 3A

Aaron Gluck

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GIMM 350 In Class Unreal Tutorial Part 3A

98 просмотров · 2 нед. назад
Aaron Gluck
26 подписчиков
98 просмотров · 2 нед. назад
This tutorial begins the creation of in game AI (enemy). This video covers setting up AI through a basic Finite State Machine. Part 3B covers setting up AI through a Behavior Tree. 0:00:00 - Introduction 0:00:48 - Preparing Navigation Area 0:11:18 - Create and Place Patrol Points 0:25:18 - Create Shared Manny Enemy 0:53:46 - Make Player Detectable by AI Sight 0:59:30 - Create Enemy State Enum 1:04:25 - Create Finite State Machine AI Controller 1:19:35 - Initialize FSM and Create the EnterState 1:30:50 - Build FSM Patrol Behavior 2:01:45 - Build FSM Chase Behavior 2:22:02 - Connect AI Sight to FSM