GIMM 350 In Class Unreal Tutorial Part 3A
Aaron Gluck
0:00 / 0:00
GIMM 350 In Class Unreal Tutorial Part 3A
98 просмотров · 2 нед. назад
Aaron Gluck
26 подписчиков
98 просмотров · 2 нед. назад
This tutorial begins the creation of in game AI (enemy). This video covers setting up AI through a basic Finite State Machine. Part 3B covers setting up AI through a Behavior Tree.
0:00:00 - Introduction
0:00:48 - Preparing Navigation Area
0:11:18 - Create and Place Patrol Points
0:25:18 - Create Shared Manny Enemy
0:53:46 - Make Player Detectable by AI Sight
0:59:30 - Create Enemy State Enum
1:04:25 - Create Finite State Machine AI Controller
1:19:35 - Initialize FSM and Create the EnterState
1:30:50 - Build FSM Patrol Behavior
2:01:45 - Build FSM Chase Behavior
2:22:02 - Connect AI Sight to FSM