How to Economy in Civilization VII Part 3: Closing out Antiquity with infinite Trade Routes!
Seansplains
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How to Economy in Civilization VII Part 3: Closing out Antiquity with infinite Trade Routes!
257 просмотров · 12 дней назад
Seansplains
63 подписчика
257 просмотров · 12 дней назад
In this series I will be taking us through an economic victory turn by turn, explaining my decisions and explaining some basic game design centered around trade and economics as we go.
In this video we will be focusing on spamming merchants, maxing out our cities and preparing for the age of exploration.
I will be showcasing some mechanics involving trading and city building you won't have seen before. Why trade routes are overpowered when it comes to diplomacy and income!
Timestamps:
00:00 - Intro
02:00 - Showcasing how trade routes can really snowball
03:15 - Why I leave specialists until last when growing
03:40 - Neat trick to get around merchant cost increases
08:10 - Why it's sometimes good to avoid masteries and push future civic/tech
10:15 - Useful trade lens bug
13:45 - Why you should keep certain buildings forever!
16:30 - The plague finally hits a settlement
19:40 - Does Edward have enough boats?
23:43 - Making 1000+ gold per turn! How high can it go?
27:00 - Final turn of Antiquity, Why are we staying Aksum?
29:10 - Starting Exploration with a really cool Triumph, What is appeal?
30:00 - Playing out turn one to set up for next episode!
35:00 - Outro
#gaming
#gamingguide
#scottish
#scottishgeekplays
#strategy
#civilizationvii
#civilization
List of mods I use:
https://steamcommunity.com/sharedfile...
See the previous episode of the series below!
• How To Economy in Civilization VII Part 2:...