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11 Rules That Turn Loose Parts Into Perfect Order

Computed

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11 Rules That Turn Loose Parts Into Perfect Order

373 просмотра · 21 ч назад
Computed
602 подписчика
373 просмотра · 21 ч назад
469 loose discs roll and settle into seats that touch two others, ring by ring, until a 12-ring crystal is perfect. After it: Fibonacci squares that reach the golden ratio, six waves that weave a rosette, all 268 mirror tiles of a disco ball lit, a picture scrambled and returned after 12 turns, 180 sheep herded into a pen, metronomes on one beat, a Mandelbrot zoom, 230 petals opened by a ball, 600 candies sorted by ants and a vase printed from 4,461 beads. No talking. Photosensitivity note: a frame-by-frame brightness check of the finished video found no flashes over large areas of the screen; the biggest brightness changes are the one-way curtain wipes between chapters. A finer check found small patches that flicker faster than three times a second: the bouncing-ball flower (5:36 to 6:18) has the largest, up to about 17% of the screen as its petals turn and its green stripes drift, and smaller ones (under 10%) appear in the metronomes (4:12 to 4:54), the vase printer (7:01 to 7:43) and the crystal (0:00 to 0:43). Skip those chapters if fine moving patterns bother you. Elsewhere expect slowly turning pieces and colour rings that drift across the screen, which are fastest in the Mandelbrot zoom. This one has a single promise: every chapter ends in a picture that is as tidy as it can be. The number under each chapter title is the simulation's own count in that frame, so you can watch it climb to the finished crystal, spiral, vase or pen. Some chapters run on real rules. The discs are pulled toward free seats that touch two others, the Mandelbrot picture is computed pixel by pixel from the real iteration, the picture in the scrambled-picture chapter is shuffled by Arnold's cat map and comes back exactly after 12 turns, and the sheepdog follows a published two-mode herding model. A few keep to a timetable so that they finish on time: the Fibonacci squares, the printer and the disco ball's bounce count follow a planned pace, the metronomes use a simple model of how their swings pull each other into step, and the ants and the sheep are steered by a small amount of planned control. The rules, the code and the sound are all original. Chapters 0:00 Every disc finds its seat — until the CRYSTAL is perfect 0:43 Every square is as big as the last two — until the SPIRAL is golden 1:25 Every new note adds a wave — until the ROSETTE fills the floor 2:07 Every bounce lights a mirror — until the DISCO BALL glitters 2:50 Every turn shreds the picture — until it comes HOME 3:31 Every sheep flees the dog — until the PEN is full 4:12 Every swing nudges the rack — until all METRONOMES beat as one 4:55 Every repeat peels a layer — until the SET appears 5:36 Every bounce opens a petal — until the BALL is in full BLOOM 6:18 Every ant carries one candy — until the RAINBOW is sorted 7:01 Every turn adds a bead — until the VASE is PRINTED Which would you rather watch at half speed: the crystal, the disco ball or the vase? Tell me in a comment. ▶ Watch next Watch Six Odd Glasses Settle On One Water Level 💧 | 8 Rules That Crumble, Flow & Fill    • Watch Six Odd Glasses Settle On One Water ...   9 Minutes, 12 Rules: Every One Ends In A Finished Picture 🎨 | No Talking    • 9 Minutes, 12 Rules: Every One Ends In A F...   All the simulations in order:    • Satisfying Simulations — From Chaos to Per...   Made by Computed. #satisfying #asmr #simulation #oddlysatisfying #satisfyingasmr