[ DUSTBELIEF ] ~ irreversabilyty . (Catastrophezided)
сatastrophic
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[ DUSTBELIEF ] ~ irreversabilyty . (Catastrophezided)
6 943 просмотра · 3 дня назад
сatastrophic
4,84 тыс. подписчиков
6 943 просмотра · 3 дня назад
subscribe pls ,_,
Hey!! I finally remembered the password to my YouTube account and finally decided to upload a video. But seriously, putting jokes aside, I think I’ve probably hit a serious burnout. I hope I can get back to my old music release schedule, but lately, before the burnout, I felt like my musical skills were stuck. Anyway, everything’s kind of sad, but I want to keep making music, so here we go! Here’s a track I’ve wanted to make for a long time.
Papyrus is standing in front of you.
*A cold wind is blowing.
This moment was irreversible, wasn’t it?
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CREDITS
Undertale - Toby Fox
Dustbelief by aude-javel
Original by Wood_mouth
MIDI by Wood_mouth
Cover and video by me.
IDK who make this ART, cuz i took it from pinterest.
( / 507851295471137170 )
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SOCIALS
Public discord - catastrophico_75714
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Video made with FL Studio ZGameEditor Visualizer plugin.
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See you later!!1!!1!!!!11!
(some experimental (and cringe) tags)
undertale catastrophic strength of will frisk megalovania sans papyrus sasterdesaster epic chara storyswap storyshift storyswap neutral run storyfell metal rock alternative chill ambient music original solunary mindless soulless determination game sp genocide route canon fanon uncanon horrortale horrorshift deltarune truck Asgore Runs Over Dess With Lyrics meme last breath dustbelief dusttale
Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.