Base Materials in Substance Painter (Part 2)
Phiyen Nguyen
0:00 / 0:00
Base Materials in Substance Painter (Part 2)
10 просмотров · 2 недели назад
Phiyen Nguyen
4 подписчика
10 просмотров · 2 недели назад
Set up ID masks with fill layers and color selection to block in base colors, roughness, and metalness for engine, glass, and rubber materials, then clean up mask overflow using the polygon fill tool in Substance 3D Painter.
Chapters
0:00 ID masks overview
1:01 Painting base colors
3:21 Metal engine material
4:34 Glass lens material
6:00 Fixing mask overflow
9:05 Cleaning rubber masks
Software: Substance 3D Painter 11