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RSD Game-Maker SE - More Features

Lewis Moten

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RSD Game-Maker SE - More Features

36 просмотров · 9 дн. назад
Lewis Moten
607 подписчиков
36 просмотров · 9 дн. назад
Over 2,500 commits later, Game-Maker: Sandbox Edition has grown into a whole corner of the 1990s... complete with new games, more virtual computer desk interactions, more BBS features, printable magazines, boxed-game goodies, and a few very familiar dogs. In this development walkthrough, I explore the expanded Sandbox collection, Teddy's adventure trilogy, and the stranger games inspired by my Bard of Bizarre songs and monologues. I also demonstrate automated level-testing bots and heat maps, game export options, PC speaker sound conversion, music composition with automatic accompaniment, and animation tools. Along the way: blacklight posters, hidden Easter eggs, red-film hint books, a rubber chicken clock, a simulated TTY conversation, and the nostalgic ritual of looking up a word in the manual to register your software. This is a work-in-progress tour, including a few surprises from the coding agents still working behind the scenes. Play and explore: https://lewismoten.github.io/GameMake... Source code: https://github.com/lewismoten/GameMak... CHAPTERS 00:00 Introduction: over 2,500 commits later 00:33 New Sandbox games and Teddy's trilogy 01:58 Mysteries, adventures, puzzles, and experiments 04:53 Stories, Virus Blaster, and In the Year 2000 06:35 Easter eggs, blacklights, and the chicken clock 07:53 TURBO BUTTON magazine and the owner's guide 10:19 The bizarre game collection and its musical origins 14:51 Virus Blaster's Sound Boaster level 15:44 Maps, red-film hints, and boxed-game goodies 17:02 The new library and finding the level checker 19:40 Level-testing bots and reachability heat maps 21:55 Testing a complex map in Maximus 24:50 Game downloads and export options 25:55 Desk upgrades: gamepad, lighting, and visiting dogs 27:42 Printable hacker zine 28:57 BBS connection sounds and a tic-tac-toe door game 30:24 BBS downloads and save-game editing 33:27 Achievements, recurring characters, and collectibles 37:02 Offline play, themes, and sharing 38:04 Sound Blaster to PC speaker conversion 39:45 Drawing music and adding automatic accompaniment 43:56 Animation scenes and character direction 45:21 Credits, contributors, and development tools 47:57 Retro advertisements, catalog items, and desk accessories 50:58 TTY terminal demonstration 52:52 Walkthrough bots and following paths 53:51 Save tools and retro software registration #GameMaker #RetroGaming #GameDevelopment