Donkey Kong Jungle Beat (Any%) Longplay [E62]
Geocax - Longplays & 100%-Runs
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Donkey Kong Jungle Beat (Any%) Longplay [E62]
2 211 просмотров · 4 года назад
Geocax - Longplays & 100%-Runs
4,61 тыс. подписчиков
2 211 просмотров · 4 года назад
(Blind) Longplay of ''Donkey Kong Jungle Beat'', played the Nintendo GameCube version
Release Date: December 16th, 2004 (JP); March 14th, 2005 (NA)
Platforms: Nintendo GameCube, Nintendo Wii
Publisher: Nintendo
➜ 100%-Run of ''Donkey Kong Jungle Beat'': [COMING]
➜ All Cutscenes of ''Donkey Kong Jungle Beat'': [COMING]
➜ Playlist of Any% Longplays: • All Any%-Runs
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💥Timecodes💥
00:00:00 - Opening & Menu
00:01:14 - Banana Kingdom
• Dawn Savanna
• Jungle Deeps
» Vs. Dread Kong
00:07:36 - Orange Kingdom
• Silver Snow Peak
• Sky Garden
» Vs. Scruff Roc
00:13:30 - Watermelon Kingdom
• Monkey Fest
• Desert Oasis
» Vs. Rogue-Hog
00:21:56 - Apple Kingdom
• Massive Canyon
• Ice Warren
» Vs. Turret Tusk
00:30:52 - Strawberry Kingdom
• Helibird Nest
• Spirit Tree
» Vs. Mo-Hog
00:38:46 - Pineapple Kingdom
• Rumble Falls
• Pristine Sea
» Karate Kong
00:47:20 - Lemon Kingdom
• Chopperbird Race
• Cactus Mine
» Vs. Fleet Roc
00:55:44 - Grape Kingdom
• Sweet Paradise
• Primeval Ruins
» Vs. Grave Tusk
01:06:12 - Cherry Kingdom
• Aurora Glacier
• Grim Volcano
» Vs. Hard Roc
01:17:54 - Peach Kingdom
• Arctic Plunge
• Ancient Foundry
» Vs. Torch Tusk
01:34:40 - Melon Kingdom
• Iguanagon's Realm
• Banshee Swamp
» Vs. Bloat-Hog
01:47:10 - Durian Kingdom
• Battle For Storm Hill
• Aerie Fortress
» Vs. Ninja Kong
01:59:22 - Vs. Cactus King
02:04:12 - Credits
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About The Game:
Donkey Kong Jungle Beat is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings and conquer the jungle. Jungle Beat is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the Donkey Konga music games. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses.
The debut project of the 65-member Nintendo EAD Tokyo, Jungle Beat's development began around July 2003, after Shigeru Miyamoto suggested that Nintendo should commission a new Donkey Kong game. Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. Koizumi conceived a game that used the DK Bongos instead of a standard gamepad to control the player character, and applied lessons he had learned from previous projects during development. Because the tone differed from previous Donkey Kong games, the team chose to exclude most of the franchise's existing elements and characters.
References: https://en.wikipedia.org/wiki/Donkey_...
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📝 Project List: https://docs.google.com/spreadsheets/...
📝 Q&A: https://docs.google.com/spreadsheets/...
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