Monster sanctuary Churchill give me a job; dont waste my time
yuno9361
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Monster sanctuary Churchill give me a job; dont waste my time
14 просмотров · 3 дн. назад
yuno9361
140 подписчиков
14 просмотров · 3 дн. назад
Her tur 2 kart çekersin. Canın azalınca canlar kart olup eline gelir. Duel Masters daki gibi. Çektiğin ilk 2 kart 0 mana harcar ve otomatik olarak çekersin. Aynı tur çektiğin 3 üncü kart 1 mana harcar. 4 üncü 2 mana harcar. Manan bitene kadar böyle devam eder. Her tur elindeki 1 kartı manaya koyarsın. Her tur kullandığın 2 inci kart fazladan 1 mana harcar. Her tur kullandığın 3 üncü kart fazladan 2 mana harcar. Bu bu şekilde sonsuza kadar gider.
Herkes aynı kartları kullanacağı için; oyun da adaletsizlik veya hile yok.
Her tur istediğin kadar mana kartını eline alıp saldırmak için kullanabilirsin ama bu mananın bitmesine sebep olur.
Each turn you draw 2 cards for free. 3rd card you draw costs 1 mp, 4th card draw costs 2 mp; this goes like that infinity. When you lose health, your health becomes card like in Duel Masters. Each turn you can only put 1 card to mp and increase your MP pool. Each turn second card you use consumes 1 bonus mp. Third consumes 2 extra mp. This is also goes like that till infinity.
Laser beam 2 mp
Deal 1 dmg. If you used laser beam last turn deal 2 damage. If you used laser beam even earlier turn deal 3 dmg. Each consecutive turn dmg increases 1 for infinity. You can use more than 1 laser beams each turn. If you doesnt use laser beam a turn, laser beam damage resets back to 1. Only laser beam mana can summon laser beam skill. Laser beam also damages the user equal to half of dmg it dealing to enemy rolled down (1=0 2=1 3=1 4=2).
Kill mark
Mark nearest enemy. That enemy take 1 bonus damage from each of your cards. Mark stays until it dies. Mark always goes to nearest enemy.
Stinger swarm 6mp
Deal 8 dmg randomly spread. Never deals dmg to already died targets so dmg never goes to waste.
Big rocket 8mp
Deal 6 dmg to chosen target. Has double range.
Double missile 6mp
Fire 2 missles each dealing 4 dmg to 2 different targets. If there is only 1 target, other missile will be wasted. Missiles always target nearest target.
Serious missile 3mp
Fire 1 missile dealing 4 dmg.
Chain gun 2mp
Deals 1 dmg. Each consecutive turn dmg increases 1 for maximum 4 dmg.
Lobotomy bullet 8mp
3 shots deal 4 dmg each with %50 hit rate. Successful hits also discards a random card from targets hand.
Bullet of amnesia 4mp
Discard a random card from rivals hand.
Comet cannon 7mp
Deals 4 damage for 4 turns to target. Deals 4 dmg for 4 turns to area around target; target is immune to this dmg. This is an area attack.
Exodia
Collect 13 exodia parts to use exodia for free. Exodia deals 24 damage and than disappears.