Level Design in Hitman: Guiding Players in a Non-Linear Sandbox
GDC Festival of Gaming
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Level Design in Hitman: Guiding Players in a Non-Linear Sandbox
32 752 просмотра · 7 лет назад
GDC Festival of Gaming
554 тыс. подписчиков
32 752 просмотра · 7 лет назад
In this 2016 GDC Europe session, Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen discuss the challenges of designing the tutorial and a linear guidance system in 'HITMAN' to support the open-ended sandbox structure of the game.
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