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Sorcer Striker - Classic Arcade Shoot 'Em Up (Eighting/Raizing 1993)

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Sorcer Striker - Classic Arcade Shoot 'Em Up (Eighting/Raizing 1993)

117 просмотров · 3 месяца назад
Gamers Bay
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117 просмотров · 3 месяца назад
A classic medieval themed arcade shoot 'em up developed by Eighting/Raizing, Sorcer Striker was first published to arcades in Japan and Europe in 1993. Sorcer Striker was the first entry in Raizing's "Mahō Daisakusen" ("Magical Operation/Campaign") trilogy. Story: The kingdom of Basalna has been besieged by the monsters of the Goblican empire. In a bid to take down the evil empire, King Cadwenner of the Basalna kingdom has issued a bounty for the defeat of King Goblican. In a shocking twist, Cadwenner discovers the Goblicans may actually be ruled by a human. To make matters worse, the Golicans appear to be producing new magical weapons, further terrifying Cadwenner of the dangers facing his kingdom. Following his forces previous defeats, in a bid of desperation, Cadwenner hopes a reward for the Goblican King's capture will put an end to his kingdom's misery once and for all. 4 bounty hunters, Miyamoto, Chitta, Gain, and Bonum, embark on a mission to defeat the King Goblican and collect their hefty reward. Game Play: Players are equipped with a primary and secondary shot, with secondary changing depending on which character you play as; each have their own unique secondary weapons. Likewise, you can choose any of the 4 characters upon each successive continue, a feature many classic shoot 'em ups fail to offer. A fairy often flies above you, releasing coins which power up your primary shot, as well as books with icons that power up the secondary shots. There are 3 types of power-ups for the secondary shot, including F (front), W (wide), and H (homing attacks). You also have a bomb attack, that while not covering a very large area of the screen, is quite effective in destroying whatever comes within its path. Despite the game's overall medieval fantasy theme, some parts of the game do take place in futuristic environments, including the depths of outer space, as well as a modern city that appears to be in ruins as a result of war. And while there's certainly numerous monsters in the game, including one-eyed green blobs, serpents, and underwater monsters that come out of the walls; there's also numerous futuristic spacecraft you battle against as well. As would be expected in a medieval setting, players also battle numerous dragons, including multi-headed boss dragon following the first stage; and there's even a turtle with a castle like shell as a boss that really adds to the game's aesthetic. Much of the game takes players through medieval castle like environments. In one stage, concrete barriers fly out onto your character's path from the castle walls. As is typical of arcade shoot 'em ups, once you've defeated the game, it loops right back to the beginning with a greatly increased difficulty. However, in order to see the true ending of the game, you have to beat it a 2nd time. There were some home ports of the game, including for Sharp's X68000, Fujitsu's FM Towns, and even the PlayStation 4. The game was later followed up with 2 sequels, including Kingdom Grand Prix in 1994, and Dimahoo in 2000. Connect with Gamers Bay on X (Formerly Twitter):   / gamerz321   Gamers Bay Group MeWe: https://mewe.com/group/5bbe77d8480990... Gamers Bay Brand Page MeWe: https://mewe.com/profile/5bbe746d4809...