Every NeXus Modifier Explained in One Video
Prince Eagle
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Every NeXus Modifier Explained in One Video
8 830 просмотров · 2 месяца назад
Prince Eagle
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8 830 просмотров · 2 месяца назад
NeXus has a lot of stuff in its menus. This video shows you what all of it actually does.
I go through every object and modifier in INSYDIUM's NeXus particle system for Blender the full toolkit in one place, with a live demo of each one so you know exactly what to reach for and when.
No deep-dive settings, no massive production scene. Just a fast visual reference for every tool, from the basics all the way through all 24 modifiers.
TIMESTAMPS
00:00 Intro — why this video exists
00:38 nxCache — bake your sim so scrubbing is instant
02:40 nxEmitter — your particle source, shapes, and birth rate
03:17 nxGroup — split particles into targetable groups
04:10 nxCollider — make particles bounce off geometry
05:12 nxConstraints — connect particles like springs, cloth, or breakable links
06:55 nxExplosiaFX — smoke and fire from your emitter
07:26 nxFlowField — 3D velocity grid that steers particles through space
09:05 nxFluids — four solvers: PBD, SPH, FLIP, and APIC
09:58 nxFoam — auto-spawn foam, bubbles, and spray on top of fluid sims
11:06 nxPPCollisions — make particles actually collide with each other
11:41 nxSplash — trigger splash bursts on collision
12:46 nxWave — add rippling wave motion to a fluid surface
13:57 nxMesher — turn particle clouds into a solid renderable surface
14:34 nxGenerator — instance any mesh onto your particles
15:47 nxTrail — leave a trail behind moving particles
15:51 nxQuestion — if/then logic to drive particle behavior by conditions
18:16 nxBlend — blend attributes between nearby particles
19:05 nxColor — color particles by gradient, group, or parameter
20:02 nxKill — delete particles by volume or condition
20:30 nxScale — grow or shrink particles over their lifetime
21:02 nxAttract — pull particles toward a target
21:12 nxAvoid — push particles around an object
21:42 nxCover — coat the surface of a mesh with particles
21:57 nxDendrite — organic branching growth patterns
23:03 nxDirection — redirect particle velocity in layers
23:34 nxDrag — add air or water resistance
23:52 nxExplode — burst particles outward on a trigger frame
24:27 nxFlock — swarm, flock, and crowd behavior
25:02 nxFollowGeo — make particles follow a surface or spline
25:39 nxGravity — standard gravity force
25:42 nxInfectio — infection/spread effect that jumps between particles
26:10 nxLimit — cap particle attributes like speed or position
26:43 nxPush — prevent particles from overlapping
27:17 nxRotate — spin particles as a group around an axis
27:34 nxSpeed — adjust velocity after emission
27:54 nxSpin — per-particle self-rotation
28:16 nxSticky — make particles adhere to a moving object
28:33 nxTurbulence — noise-based chaotic motion
28:47 nxVorticity — swirling vortex behavior in fluid sims
29:40 nxWind — directional wind force
30:20 nxUpres — work cheap, render dense
Download NeXus for Blender:
https://insydium.ltd/shop/index.php?r...
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