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Maya: A Character Dissolving into Particles

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Maya: A Character Dissolving into Particles

13 828 просмотров · 8 лет назад
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13 828 просмотров · 8 лет назад
If you've seen the tutorial about a house of particles...    • Maya: A House of nParticles   ... you get the idea: I wanted to make a character dissolve into particles while he runs in slow motion to his goal. I use a Mocap-character from the Content Browser, consult the Time Editor to slow him down = extend the animation length, let the mesh geometry emit nParticles. Finally I keyframe the transparency of the character's shader, so he becomes invisible while he runs. Only the particles remain. The tutorial is pretty simple and produces a nice effect already with the default settings. For character rigging using motion data see these tutorials:    • Maya – The Time Editor   (Time Editor)    • Maya – Punk Auto Rigged Fight      • Maya - Toon Shading a Falling Character      • Maya – Maya Vector With a Swing      • Maya 2017 - Quick Rig   (German)