Tilt Mario Glitch - Mario & Luigi: Paper Jam
Orange Luigi
0:00 / 0:00
Tilt Mario Glitch - Mario & Luigi: Paper Jam
399 просмотров · 4 месяца назад
Orange Luigi
1,36 тыс. подписчиков
399 просмотров · 4 месяца назад
a glitch i came across that i haven't seen documented anywhere, so i'm doing so
this requires entering west gloomy woods early, skipping the Marios getting stolen, and skipping saving Mario. there are loads of ways to achieve this--i used the walk through walls glitch in sunbeam plains ( • Mario & Luigi: Paper Jam Glitches - Son of... )
they walk slow because they're using solo Luigi's speed; jump height is shorter, making them unable to jump into pipes without trio plane. dashing fixes their speed but not their jump height
this gets fixed when either entering a mission or reloading the file after saving. as shown in the vid, this would force a fix in mount brrr because of "required" missions, but due to the nature of this game there are probably a few dozen different ways to skip doing them
UPDATE: this glitch can be maintained until the Fire Ore fetch quest in Neo Bowser Castle. unless there’s a way to skip that, that’s the furthest Mario can be his sideways self.
entering the room in trio grab and then exiting is a softlock in case i didn't make that clear. it's also prone to crashing on console
the title is an ode to Stryder7x: • Tilt Mario Glitch