EFWSOT with Ernest Adams
Shortstaxmedia
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EFWSOT with Ernest Adams
62 просмотра · 11 дн. назад
Shortstaxmedia
61 подписчик
62 просмотра · 11 дн. назад
Ever wonder how the Game Developers Conference started, or what it was like recording John Madden for the original EA Sports games? Legendary game designer and IGDA founder Ernest Adams joins us to share untold stories from the golden age of video game development.
In this extended episode of 'Everything's Fine and We're Shipping on Time', Ric and Gary sit down with Dr. Ernest Adams. From coding early PC games to pioneering interactive storytelling and fighting for the industry's First Amendment rights, Ernest has seen—and shaped—it all. We dive into the behind-the-scenes chaos of making Madden NFL, his work with Bullfrog Productions, and the outrageous physical games his students are building at Uppsala University in Sweden. Whether you are an industry veteran or an aspiring developer, Ernest's insights on game mechanics, player agency, and design philosophy are absolute gold.
Key moments from the episode:
00:00 - Welcome Ernest Adams: The top hat, GDC origins, and founding the IGDA
05:58 - From Stanford philosophy to early PC programming
14:28 - Joining Electronic Arts and the transition to game design
19:55 - Behind the scenes: Recording John Madden, Pat Summerall, and the Turducken
26:23 - Leaving EA for Bullfrog Productions in the UK
36:00 - The accidental pivot to teaching game design globally
42:15 - The "Interactive Movie" debate and prioritizing player agency
52:05 - Building wild, physical arcade games at Uppsala University
59:25 - Essential advice and free tools for new game developers
1:06:26 - The Designer's Notebook and interactive storytelling specs
Resources mentioned in this episode:
Download Ernest's requirement specifications template at: www.designersnotebook.com
Check out Raf Koster's A Theory of Fun for Game Design
Make sure to subscribe for more conversations with the legends who built the video game industry.