Перейти к содержимому

FFX Masters Challenge Mod - NRINSNDGNTNGNFBNNENTQ Challenge Part 9 - Sahagins & Garuda on Luca

The Marv

0:00 / 0:00

FFX Masters Challenge Mod - NRINSNDGNTNGNFBNNENTQ Challenge Part 9 - Sahagins & Garuda on Luca

10 просмотров · 8 месяцев назад
The Marv
19 подписчиков
10 просмотров · 8 месяцев назад
This was done on Version 2.2. NRI - No Regular Items. ie, no accessing the Items or Quick Pockets commands inside or outside battle. Also, no Auto Phoenix/Med/Potion armor abilities. Use command and Mix ovedrive are allowed. NS - No Summons. You can't summon except when forced to. (Exceptions: Forced Garuda battle in Besaid, forced fights against Isaaru.) NDG - No Dropped Gear (from bosses). NTNGNFB - No Threaten, No Gravity attacks, No "Full Break" Skill. NNE - No [No Encounters] auto-ability. NTQ - No Trio of 9999/Quartet of 9 Mixes. Alongside with those restrictions, I will also do a progression lock where you will not be allowed to do postgame stuffs (Cavern of the Stolen Fayth and beyond) before beating BFA & Yu Yevon. This is to ensure BFA is at its intended difficulties. I have Tidus use Water Ward armor from Besaid Shop in preparation for this, but I don't really know if it's necessary or not. The danger is at the start of battle where Wakka cannot Dark all of the Sahagins, which means you need to tank hits on some of them. But the recent patches also lower their accuracy, combined with their low luck, you have a very high chance to evade them, in this fight only Wakka got hit once. Oh well, better safe than sorry I guess. For the strat, 2 cheers is enough to one shot them, so that's our goal before we start to attack. Hasting Tidus here instead of Garuda is the best I think so you could cheer and kill faster. Make sure to defend too at this point to ensure Tidus' survivability. After 2 cheers you can start attacking, can also cheer again too if you have an extra turn to burn just in case if you can't dark one of the sahagins in time. There's a wave where there are 4 Sahagins at once, so you want Tidus to use Energy Rain at this point to kill all of them. Slayer OD is the best for this fight, you'll even got a full OD at the end of the battle using Slayer, and we need it for Garuda. For the Garuda fight, Cheer + Blitz Ace and Wakka + Auron attack should be enough to kill it, I don't know if Wakka is neccessary, because if Wakka was on low HP then he can't survive Sonic Boom and Auron could die because of no Darkness. If I think about it now, Water Ward on both Tidus and Wakka might be helpful if you want to be extra safe.