Why do we Die to Bad A.I.? Ready or Not AI mod Comparison
Surefired
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Why do we Die to Bad A.I.? Ready or Not AI mod Comparison
12 560 просмотров · 1 мес. назад
Surefired
1,22 тыс. подписчиков
12 560 просмотров · 1 мес. назад
Why does Ready or Not have such bad A.I. that has gone unfixed for so long?
Ready or Not's base AI is broken. Everyone knows it. The mission Editor helps it, but still doesn't work for the Commander mode. Two modders have been fixing it for free —Today we take a look at both of those Mods: Six Days in RoN and Ready or Not Here I Come.
Hopefully VOID Can take a lesson or two from these great mods and implement some changes to the base AI.
Chapters:
00:00 — Intro
01:30 — Why These Two Modes
02:30 — Six Days in RoN — What I Liked
04:00 — Six Days in RoN — What I Didn't Like
05:30 — Ready or Not Here I Come — What I Liked
07:00 — Ready or Not Here I Come — What I Didn't Like
08:30 — What Both Mods Do Right
10:30 — Why VOID Needs to Fix This
12:00 — Final Verdict
13:30 — Outro
Mods Compared:
🔗 Six Days in RoN v10.5 — https://www.nexusmods.com/readyornot/...
🔗 Ready or Not Here I Come v0.0.4 — https://www.nexusmods.com/readyornot/...
Six Days in RoN — Realism Mode: Built by TheKillerMax.
Realism Mode prioritizes believable behavior over balance — suspects hesitate, panic, miss shots, surrender, and make poor decisions, but experienced factions remain lethal. Difficulty comes from awareness, positioning, coordination, and numbers rather than aimbot accuracy or inflated health pools.
Ready or Not Here I Come — Lore Roleplay : Built by AHappyFigTree. Lore Roleplay adjusts every suspect's behavior based on the mission, faction, and lore context of each map. The most immersive mode in the pack for players who want the game to feel like the world VOID built rather than a generic difficulty slider.
Both mods tested on PC — Ready or Not Boiling Point DLC current patch.
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