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FGO - Burning Out (Nezha Super Recollection Quest)

Eric Zhou

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FGO - Burning Out (Nezha Super Recollection Quest)

219 просмотров · 2 г. назад
Eric Zhou
210 подписчиков
219 просмотров · 2 г. назад
I actually missed out on both the LB2 and LB3 Road to 7 Recollection Quests. I just...forgot they were happening since they were happening at the same time as events. But these ones aren't happening with alongside anything too important so I actually remembered they're here. Also this gives me a chance to use my newly acquired level 120 Summer Erice. These quests are often called whales-only territory and I can see it. I'm certainly a whale here and I had trouble with these ones. Can't imagine an F2P clear. So the aim of this quest is to stall out Nezha until she removes the 70% ATK Down on you. This takes about 5 turns considering she isn't stunned or anything. During these 5 turns though, Nezha will give herself some incredible buffs. She gives herself massive ATK Ups and Crit Chance Ups which let her oneshot basically anyone if they aren't properly covered. She'll also give herself a buff that randomly stuns someone at the end of her turn. After the 5 turns are over, all the buffs she accumulated are removed. This is your chance to take her down. At every bar break, she gets debuffed with a DEF Down. Team: Castoria NP1 L90 10/10/10 with CopeScope Mash NP3 L90 10/10/10 with Volumen Hydrargyrum Support Proto Merlin L108 10/10/10 with New Beginning Santa Martha NP5 L80 7/4/10 with CopeScope Xu Fu NP5 L70 7/7/10 with Chaldea Lunchtime Summer Erice NP5 L120 10/10/10 with Black Grail So the idea here is to stall the 5 turns out with Mash, Castoria, and Proto Merlin. Mash can stall a good amount of turns just by herself with that Volumen and her Taunt skills. Proto Merlin can stall a turn herself with her party Invuln skill. I found out the hard way here that Nezha doesn't immediately lose all her buffs after using Embroidered Sphere. She still has a few attacks and she used these attacks to obliterate Mash and Proto Merlin. I guess I should be happy she didn't kill Castoria instead. In any case, after she loses all her buffs, I bring in Erice. With the CopeScope on Santa Martha can NP, giving Erice the Anti-Divine buff. Nezha isn't usually Divine, but she is in the fights against her in LB4. I thiiink this Nezha still counts as a Servant as well, so Erice got pretty big damage in. Things went wrong when Erice couldn't get enough charge after the second bar to NP a third time while Castoria and Santa Martha's buffs were up. This left me pretty wide open and the run could've very well ended there if Nezha attacked Erice and killed her. Thankfully, she didn't kill Erice and she actually killed Castoria which turned out to be a blessing because it let Xu Fu in who could give an Arts Up and she gives enough charge to Santa Martha for her to NP again. With some new buffs in tow, Erice has just enough buffs to clear the quest.