Перейти к содержимому

The ECS Architecture - Performance in UE4

Dennis Andersson

0:00 / 0:00

The ECS Architecture - Performance in UE4

25 635 просмотров · 5 л. назад
Dennis Andersson
2,69 тыс. подписчиков
25 635 просмотров · 5 л. назад
Brief overview of Entity Component Systems in game development and a demo of such system in Unreal Engine 4. 0:00 Introduction 0:19 Understanding the Problem 3:24 The ECS Architecture 7:56 Why Care? 9:34 Proof of Concept 11:17 The Code 14:08 Conclusions #UE4 #ECS #GameDev // ~~ Marketplace assets used in the Demo https://www.unrealengine.com/marketpl... // ~~ References and Sources Scott Meyers: Cpu Caches and Why You Care    • code::dive conference 2014 - Scott Meyers:...   CppCon 2014: Mike Acton "Data-Oriented Design and C++"    • CppCon 2014: Mike Acton "Data-Oriented Des...   Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP) https://gamesfromwithin.com/data-orie... Overwatch Gameplay Architecture and Netcode    • Overwatch Gameplay Architecture and Netcode   Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019    • Aggregating Ticks to Manage Scale in Sea o...   CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”    • CppCon 2018: Stoyan Nikolov “OOP Is Dead, ...   Speeding up Game Logic in Unreal Engine    • Speeding up Game Logic in Unreal Engine | ...   // ~~ Other clips used in the video Next-Gen Games Sizzle Reel | December 2020    • Видео   Unreal Engine 5 Revealed!    • Unreal Engine 5 Revealed! | Next-Gen Real-...   // ~~ Twitter:   / mazymodz   Discord: MazyModz # 3946