Ultimate Super Mario Bros. Enhanced NES Hack - 4K
Retromantra
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Ultimate Super Mario Bros. Enhanced NES Hack - 4K
4 534 просмотра · 3 дня назад
Retromantra
131 тыс. подписчиков
4 534 просмотра · 3 дня назад
Super Mario Bros. - Pure Controls v1.0 is an enhancement hack for Super Mario Bros. (NES) by Kuato. It modernizes the way the game plays: the feel, the response, the experience with a pad in hand. The visuals and the sound have been reworked too.
1) Controls & Physics
Sprint speed +10%
Reduced inertia: less skidding, top speed reached sooner
Improved air control
Turn around in mid-air
2) Gameplay
Ability to pick up and carry shells
Variable bounce on enemies (hold A to bounce higher)
Pressing A too early no longer wastes the jump: it fires the moment Mario lands
Fire Mario returns to big when hit, instead of small
Extra life on the 7th enemy killed by a shell
Extra life on the 10th enemy under a star, then every one after
Konami code: skip a level with the Select button (Up Up Down Down Left Right Left Right B A)
3) Graphics
Character and enemy sprites imported from Pastel Super Mario Bros. (Solvalou Art), lightly retouched
Full recolor of the whole game
Several scenery elements redrawn
Piranha Plant redrawn
4) Levels & Scenery
Snow levels, in day and night versions
Animated starfield in night and underground levels
A few scenery elements changed
1-3 has its own level data (it used to share with 5-3)
5) Menu & Modes
Luigi playable on his own, no need for the 2-player mode
Menu driven with the d-pad, with a cursor and sounds
Luigi shown on the title screen in two-brother mode
CONTINUE / END menu on game over
Two credits screens on boot
6) Sound & Music
Music edited throughout the game
Instruments and voicings replaced
Sampled drums (DPCM): a real kick and a real snare
Vibrato on held notes
Cave echo in the underground levels
Sounds on the title menu
7) Under the Hood
Moved to the MMC3 mapper: twice the code space and switchable graphics. Everything above depended on it
The status bar split is handled by the mapper instead of a wait loop: no flicker, and time given back to the game
Graphics are edited as PNG files and injected at build time
Notes
The goal throughout was to remove the gap between what you press and what Mario does
No level has been redesigned. What changes is the look, plus slippery ground on some levels.
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00:00 intro
00:27 game start