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Ultimate Super Mario Bros. Enhanced NES Hack - 4K

Retromantra

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Ultimate Super Mario Bros. Enhanced NES Hack - 4K

4 534 просмотра · 3 дня назад
Retromantra
131 тыс. подписчиков
4 534 просмотра · 3 дня назад
Super Mario Bros. - Pure Controls v1.0 is an enhancement hack for Super Mario Bros. (NES) by Kuato. It modernizes the way the game plays: the feel, the response, the experience with a pad in hand. The visuals and the sound have been reworked too. 1) Controls & Physics Sprint speed +10% Reduced inertia: less skidding, top speed reached sooner Improved air control Turn around in mid-air 2) Gameplay Ability to pick up and carry shells Variable bounce on enemies (hold A to bounce higher) Pressing A too early no longer wastes the jump: it fires the moment Mario lands Fire Mario returns to big when hit, instead of small Extra life on the 7th enemy killed by a shell Extra life on the 10th enemy under a star, then every one after Konami code: skip a level with the Select button (Up Up Down Down Left Right Left Right B A) 3) Graphics Character and enemy sprites imported from Pastel Super Mario Bros. (Solvalou Art), lightly retouched Full recolor of the whole game Several scenery elements redrawn Piranha Plant redrawn 4) Levels & Scenery Snow levels, in day and night versions Animated starfield in night and underground levels A few scenery elements changed 1-3 has its own level data (it used to share with 5-3) 5) Menu & Modes Luigi playable on his own, no need for the 2-player mode Menu driven with the d-pad, with a cursor and sounds Luigi shown on the title screen in two-brother mode CONTINUE / END menu on game over Two credits screens on boot 6) Sound & Music Music edited throughout the game Instruments and voicings replaced Sampled drums (DPCM): a real kick and a real snare Vibrato on held notes Cave echo in the underground levels Sounds on the title menu 7) Under the Hood Moved to the MMC3 mapper: twice the code space and switchable graphics. Everything above depended on it The status bar split is handled by the mapper instead of a wait loop: no flicker, and time given back to the game Graphics are edited as PNG files and injected at build time Notes The goal throughout was to remove the gap between what you press and what Mario does No level has been redesigned. What changes is the look, plus slippery ground on some levels. ⭐Support the channel, become a Member & get amazing Perks.    / @retromantra   ⭐Please Don't forget to LIKE-SHARE-SUBSCRIBE if you enjoy the video and leave your comments. Subscribe to my channel to help it grow and stay connected for more videos, cheers! ⭐SMAS Pack - Volume 1 by Hot Cross Bun https://gamebanana.com/mods/705948 #mariobros #arcade #supermario #mario #fangame #mariogame #luigi #gamedev #coding #pcgamer #pcgaming #pcgamer #gaming #retrogaming #oldgames #romhack #fangame #nintendo #90sgamer #90s #gfx #gaming #gamingvideos #hd --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Welcome to Retromantra channel, if you are a fan of retro game consoles, and you like to watch video game comparisons, evolutions of video games, clone games, rom hacks, fan-games, homebrew games, this is the place to watch it. My main focus is to make high quality videos which entertain and educate the viewers by comparing different game ports and how they evolve as the games switch to different platforms. You can also watch videos here which educate you on how to learn video game emulation and check out new fan-games and rom hacks. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 00:00 intro 00:27 game start