Jikkyō Oshaberi Parodius (Super Famicom) Playthrough
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Jikkyō Oshaberi Parodius (Super Famicom) Playthrough
1 635 просмотров · 22 ч назад
Longplay Center
6,5 тыс. подписчиков
1 635 просмотров · 22 ч назад
Jikkyō Oshaberi Parodius, released by Konami in Japan in December 1995, is a colourful horizontal shooter that combines the foundations of Gradius with the surreal humour of the Parodius series. Developed originally for the Super Famicom, it expands the formula with a large playable cast, imaginative Konami-themed stages, and running Japanese commentary. It is an ambitious late release that delivers considerably more than a collection of visual jokes.
Rating: 8.5/10
The shooting follows the familiar Gradius structure: collecting capsules advances a cursor along a power-up bar, and activating the highlighted upgrade grants additional speed, stronger weapons, supporting options, or protection. Deciding whether to take an immediate upgrade or save for something more powerful adds a satisfying tactical element. TwinBee-style bells introduce another layer, changing colour when shot and providing points or special abilities when collected.
The sixteen playable characters give the game considerable variety. Alongside familiar spacecraft and returning Parodius favourites are cats, fairies, babies, and stick figures riding paper airplanes. Their weapon configurations change how effectively they handle enemies above, below, or directly ahead. Finding a character whose attacks suit your approach is part of the appeal, and trying different loadouts makes repeat playthroughs worthwhile.
Stage design is the strongest part of the experience. The opening disco establishes the tone immediately, while later areas parody Konami games including Tokimeki Memorial, TwinBee, Ganbare Goemon, Xexex, and Lethal Enforcers. These references influence the environments, enemy designs, bosses, and musical arrangements. Recognising the originals adds another level of enjoyment, but the bizarre imagery works even without that background knowledge.
Despite the comedy, this is a demanding shooter. Enemy formations, scenery, and projectiles require careful positioning, and knowing when a threat will appear can matter as much as reacting quickly. The power-up system makes a fully equipped character feel wonderfully capable, but losing that equipment can make recovery frustrating. Difficulty options help accommodate different skill levels, although the cheerful presentation should not be mistaken for an easy ride.
Visually, the game is packed with expressive sprites, animated backgrounds, and oversized comic enemies. The constant activity makes each stage entertaining to watch, though it can occasionally become difficult to separate hazards from the surrounding spectacle. Slowdown also interrupts the action during busy sequences, weakening the otherwise brisk pacing.
The soundtrack matches the visual energy with playful arrangements and Konami references. Jōji Yanami’s enthusiastic commentary gives the action the atmosphere of a chaotic live broadcast, reacting to your performance throughout the game. Understanding Japanese makes the jokes more rewarding, but the delivery alone adds personality. Players who find it repetitive can disable it. The Super Famicom version also supports alternating two-player turns, with simultaneous cooperative play added in the later PlayStation and Saturn versions.
Jikkyō Oshaberi Parodius succeeds because its humour supports a substantial shooting game. The varied weapons, inventive stages, and exuberant presentation give it lasting appeal beyond its commentary gimmick. Some visual clutter, slowdown, and difficult recovery situations keep it from feeling perfectly polished, but it remains an excellent Super Famicom shooter with an unusually strong personality.