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NothingNow - Antares in Autumn Part I

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NothingNow - Antares in Autumn Part I

137 просмотров · 8 дн. назад
NothingNowVideos
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137 просмотров · 8 дн. назад
I have been doing electronic music forever and now I'm dipping my toes into AI. Enjoy! NothingNow – Antares in Autumn Part I (AI Music Video) DESCRIPTION A journey from a distant spiral galaxy down to the red supergiant Antares and its blue companion star, across the surface of an alien world beneath them, and back out again. "Antares in Autumn Part I" by NothingNow. Mellow, hypnotic electronic music in the spirit of Jean-Michel Jarre, set against the rust and amber of a dying red giant and the cold blue-white light of its companion. Chapters 0:00 I – Galaxy 0:13 II – Descent 0:58 III – Binary 2:14 IV – Planet 3:57 V – Return ── How it was made ── Music The song was made with Suno V6. Claude Opus 5 helped me write and refine the prompts. Video Every frame was generated locally on a Windows 11 PC with a single consumer GPU (RTX 5070 Ti, 16 GB) using MiniMax H3, an open-weights text/image-to-video model, running in ComfyUI. No stock footage and no cloud rendering. • 25 shots, one for each section of the song, cut on the beat. The storyboard follows the music's five acts. • Every shot was generated natively at 1376×768 – no upscaling, no refinement pass – which is the most this card can render (a 328-frame shot takes about 30 minutes). This copy is scaled to 1080p. • Many shots flow straight into the next one. Each chained clip starts on the last frame of the previous clip (image-to-video), and some are generated between two fixed frames (first/last-frame video). That makes the opening galaxy → nebula → star sequence and the final climb from the planet back out to the galaxy continuous camera moves. • This is the second version of the film. The first was made over about a week in 16 versions; this one re-rendered every shot at full resolution (about 12 hours of rendering for one pass), then re-rolled shots for continuity and smooth motion: matching a figure's coat across shots, keeping the blue star on the correct side of the red one, and matching camera speed across joins. Working with Claude Code I made this with Claude Code (Anthropic) as a working partner throughout, running on the same Windows 11 machine. Claude Code talks to ComfyUI directly through its local API: it builds the workflows, queues the renders, watches their progress and picks up the finished clips itself. I never had to copy and paste prompts or workflows into ComfyUI by hand. I gave the creative direction and reviewed every version; Claude Code handled the ComfyUI side. What we did together: • Mapped the song's sections and downbeats, then built the storyboard and shot list with it • Wrote and revised every video prompt, learning along the way what MiniMax H3 needs (and what makes it fall back to Earth-like skies) • Scripts to batch-render clips through ComfyUI, resumable after crashes and power cuts • Automated checks on every take: frame-to-frame jumps and stutter, sharpness, which way the camera is moving, and how cleanly clips join • Final assembly with the master audio, with short dissolves only where joins needed them • Tests that decided what didn't make it in (2 MP rendering, pixel-space upscalers) Tools Suno V6 · Claude Opus 5 · Claude Code · ComfyUI · MiniMax H3 · Python (PyAV) This video and its music are AI-generated. #AIMusicVideo #Antares #ElectronicMusic #ComfyUI #ClaudeCode #Suno #AIVideo #SpaceArt