How Horror Music Works, From Weapons to Dead Space
Killscreen
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How Horror Music Works, From Weapons to Dead Space
32 просмотра · 12 дн. назад
Killscreen
92 подписчика
32 просмотра · 12 дн. назад
Composers Ryan Holladay (Weapons, Resident Evil) and Jason Graves (Dead Space, Still Wakes the Deep) talk with Jamin Warren about how horror gets scored for film and games: dread, stingers, extended technique, interactive music and the instruments they build.
Ryan and his brother Hays scored Zach Cregger's Weapons and this year's Resident Evil. Jason wrote the music for the original Dead Space trilogy, Until Dawn, The Dark Pictures Anthology and Still Wakes the Deep, built around The Rig, a metal sculpture Matt McConnell made for the score.
Part of Killscreen's Cross-Conversations: Horror, presented with MUBI. Watch Teenage Sex and Death at Camp Miasma on MUBI, 30 days free: https://mubi.com/killscreen
Event page: https://www.killscreen.com/cross-conv...
00:00 Scoring Fear, and two composers in one room
2:04 Bluebrain, Myst and music you walk through
4:59 A drummer's ear and the Dead Space audition
7:15 Dread, or the quiet before the scare
13:08 Is there a universal language for fear?
18:47 Control, and why a game can't time a joke
23:43 Players who move at their own speed
27:50 The objects that make a room uneasy
29:54 Themes you hum, and themes you feel
39:00 The Rig, and the texture of real objects
45:30 Audience questions: instruments beyond the dark
48:14 Keeping your nerves intact
53:53 Sampling workflows, from field recorders to Ableton
56:43 What's next, and where to find them
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The Killscreen Podcast Episode 38
October 13, 2026
★ Episode details: https://share.transistor.fm/s/e62549e2
★ Additional episodes: http://www.killscreen.com