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Difficulty_Manager [RELEASED]

Holland

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Difficulty_Manager [RELEASED]

3 899 просмотров · 5 мес. назад
Holland
4,53 тыс. подписчиков
3 899 просмотров · 5 мес. назад
I forced the script to ignore the level selected in the game (even if you set it to Legend) and force it to read and apply only the section of the Difficulty_Manager.ini you choose. To do this, I added a line called FORCE_DIFFICULTY_PRESET to the new .ini file. The script will read that text and apply the corresponding parameters, overriding the game's internal settings. Here are the two files I modified to give you full control: 1. The Difficulty_Manager.ini file (with Forced Selector). Now you can mirror the level you want to activate in the FORCE_DIFFICULTY_PRESET line (e.g., pro, champion, superstar, etc.). 2. The Difficulty_Manager.lua file (with Bypass) no longer looks at the game level, but instead cross-checks the text you enter in the ini. How to use it now: Leave the difficulty level set to your preferred setting (e.g., Legend) in Football Life 2026/PES 2021. This will allow the AI ​​to make the most of its advanced movement routines. When you want to soften or harden the CPU, minimize the game, open Difficulty_Manager.ini, and change the FORCE_DIFFICULTY_PRESET = professional line to, for example, champion or superstar (always use lowercase letters). The next time you start a match, the script will apply the data from the selected section, bypassing Konami's block. Download https://mega.nz/file/ekFDEBYA#2hHure1...