GBO2 Jeda Cannon: Is it overpowered?!
Avenger1_ GBO2
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GBO2 Jeda Cannon: Is it overpowered?!
10 881 просмотр · 2 года назад
Avenger1_ GBO2
9,56 тыс. подписчиков
10 881 просмотр · 2 года назад
This video contains two rated matches I had with the recently released LV1 Jeda Cannon. It is a 550 cost support with absurd DPS, great stagger ability, good mobility, good durability, airborne stagger resistance, a special sensor AoE which temporarily disables enemy stealth along with the ability to tackle twice before overheating thrusters. It doesn't have any serious weaknesses; though it does only have 50 thrust, only 300m range on the beam rifle and no Forced Injectors skill. This suit feels ridiculous, I didn't have much time with the suit but it seems like it will be the new top 550 support once people get the hang of it. To avoid any confusion, I was the one playing, I was just borrowing go_already's account so I could get footage for the suit. I hope that you enjoy watching!
Its primary weapon is a double beam rifle with 800 (800x6) power, 20% (15%x6) heat, 0.5 seconds cooldown, 14 seconds overheat, 0.5 seconds swap time, 300m range, 3 seconds focus time and 25% (25%x6) stagger value. Uncharged shots have pretty good DPS with decent stagger value, but charged shots instant stagger with ridiculous burst damage and stagger value.
Its primary melee weapon is a beam saber with 2200 power, 2.5 seconds cooldown, 0.5 seconds swap time and 100% side swing modifier. This has good reach and fast swap time, though the stabbing downswing often misses knocked over enemies. This is good to use in self defence or situationally in GM III Powered style tackle combos.
Its first sub weapon is a vulcan pod with 115 power, 30 ammo, 450 RPM, 6 seconds reload, 0.5 seconds swap time, 200m range, 863 DPS and 6% stagger value. These are basically on par with Nu Gundam vulcans, they have solid DPS and stagger in about 2.2 seconds.
Its second sub weapon is a double beam cannon with 1000x2 power, 90% heat, 4.5 seconds cooldown, 15 seconds overheat, 0.77 seconds swap time, 400m range and 10%x2 stagger value. These have high heat but decent damage. They instant stagger, making them good to use after charged beam rifle shots.
Its third sub weapon is a waist mounted grenade launcher with 600 power, 6 ammo, 390 RPM, 15 seconds reload, 0.33 seconds swap time, 300m range and 13% stagger value. These don't have much stagger potential but they have high power. They are really effective to use on stunned enemies.
Its fourth sub weapon is a incendiary missile launcher with 100x2 power, 12 ammo, 250 RPM, 12 seconds reload, 0.5 seconds swap time, 250m range, 5%x2 stagger value and 300x6 fire damage. These have short range without much damage or stagger potential, but they set enemies on fire.
Its fifth sub weapon is a head sensor unit with 100% heat, 30 seconds overheat, 0.77 seconds swap time and 350m range. This weapon disables enemy stealth, jamming and fake beacon skills for 13 seconds in total upon usage.
The LV1 Jeda Cannon has 19500 HP, 22 ballistic resist, 24 beam resist and 20 melee resist. For a smaller support this is really great durability, it doesn't even have a weakness to melee attacks. This durability is further enhanced by a 30% reduction buffer for the arms and 15% for the waist. Furthermore, it gets LV1 Fall Prevention System and LV4 Glide Structure. This gives it instant stun resistance and halves stun accumulation taken while airborne.
In terms of mobility it has 125 walk speed, 200 boosting speed, 50 thrust and 60 turning speed. It has a low amount of thrust and no Forced Injectors skill, but is tied with Super Gundam for being the fastest boosting 550 support. It walks pretty fast as well, making it easy to keep up with the team. It is also one of two suits in the game to get LV4 Quick Boost, which reduces jump charge time by 70% and jump thrust usage by 30%. This makes it easier to exploit your airborne stun resistance.
Like the GM III Powered, it gets the combination of LV1 Interrupt Tackle and LV5 Enhanced Tackle. This lets it cancel melee animations with a tackle and boosts tackle damage to 1800.
Overall, I feel like the Jeda Cannon is a busted support with only a few minor weaknesses. It has enough firepower to take even the bulkiest of generals to at least half HP in a single combo, and it has excellent self defence against raids. Stealth raids are seriously handicapped if this thing is on the enemy team, since the skill they need to stay alive is nullified by the Jeda Cannon's sensor AoE. Melee raids are going to have a real tough time when it can use GM III Powered style tackle mixups to delay them, assuming they can even get past all the staggers. Playing a shooter raid is probably gonna be the only reliable way to counter this thing, so Bawoo is gonna be seen more in rated I think. I can definitely recommend rolling for this thing, but just be aware that we have a 700 cost clan match and thus a 700 cost suit coming at the end of the month. Thanks for watching, and I hope that you enjoyed it!
Music used:
Super Robot Wars, Trombe
Dynasty Warriors Gundam 2, Mirage