Minecraft Dungeons Green Slamming Hero Build (T3 Daily Mission)
Drakenson
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Minecraft Dungeons Green Slamming Hero Build (T3 Daily Mission)
131 просмотр · 1 г. назад
Drakenson
126 подписчиков
131 просмотр · 1 г. назад
Green Slamming Hero Build Details:
The name giving has its roots from "Green" = Poison Damage, "Slamming" because of with what force he keeps slamming his anchor on his foes and "Hero" because of using the Hero Armor. It's a melee-focused build, unlike my other build "Goated Toxicant" which is a hybrid of melee and range. This one is also quite capable to sustaining a lots of damage thanks to the easier uptime of Potion Barrier and the innate 35% damage reduction trait in the armor. Also this build easily deals with crowds that even Vanguards look at you impressed and start blushing from their own helplessness. The ranged weapon supplements your build with additional poison damage and pull in to pull mobs into your large area of effect melee attack. Dipping Poison synergizes with the faster potion cooldown and the frequent usage of it in a poison build and acts as nearly infinite ammunition supply. It's by no means mandatory though.
Build Rating(of 10=highest):
Mission Difficulty: 9
Mission Speed: 10
Mastering Skill: 4
Melee Weapon: Encrusted Anchor (there is no real alternative to it, the poison damage simply scales excellent and makes even Raid Captains or bosses jealous)
Enchantment Recommendations:
Enchantment 1: Refreshment (fixed)
Enchantment 2: Void Strike (fixed)
Enchantment 3: Guarding Strike/Leeching/Dynamo/Ambush
Enchantment 4: Artifact Synergy/Dynamo/Ambush
Role: Easily keep slamming on enemy crowds. Only watch out for Thorns if your Potion Barrier is not up. If you have to wait for the potion to cool off you can keep kiting with your ranged weapon and slowly whittle down mobs with the poison arrows or poison clouds to stay alive.
Body Armor: Hero Armor
Alternative Body Armor: Mystery Armor with -40% Potion Cooldown and any 2nd trait which isn't 35% damage reduction(redundant with Hero Armor) (eg. +%life steal aura, +%positive effects, +% melee damage, -% artifact cooldown, +% melee attack speed, Ghost Form when rolling, roll to teleport, trap and poison enemies when rolling, release Ink Cloud when rolling)
Enchantment Recommendations:
Enchantment 1: Potion Barrier (fixed)
Enchantment 2: Poison Focus (highly recommended)
Enchantment 3: Cool Down(if not Mystery Armor with -% artifact cooldown), Flexibility(with Mystery Armor with -% artifact cooldown)
Enchantment 4: Utility/Defense (eg. Chilling, Death Barter, Swiftfooted, Snowball)
Role: Maintain the Potion Barrier buff and keep melee fighting. If it's not possible seek distance and keep rolling with Burst Bowstring doing its work.
Ranged Weapon: Burst Gale Bow or Echo of Valley(both are working the same way with just the slight difference that you can pull in targeted mobs after roll with Burst Gale Bow and trigger Cooldown Shot with it without charging)
Enchantment Recommendations:
Enchantment 1: Burst Bowstring (fixed)
Enchantment 2: Cooldown Shot (fixed)
Enchantment 3: Dipping Poison/Void Strike/Refreshment/Radiance Shot/Multishot/Bonus Shot
Enchantment 4: Poison Cloud/Void Strike/Refreshment/Radiance Shot/Multishot/Bonus Shot or any Utility
Role: Pulls in enemies into your slamming range. With Refreshment you may eventually speed up the potion resets but unlikely necessary or happening. With Dipping Poison you basically have infinite ammunition. Poison Cloud is supplemental poison damage which may be exchanged with other more desirable utility.
Artifacts:
Artifact 1: Light Feather (fixed)
Artifact 2: Death Cap Mushrom (highly recommended)
Artifact 3: Any of Gong of Weakening(Balance)/Iron Hide Amulet(Difficulty)/Satchel of Elixirs/Shadow Shifter/Ghost Cloak/Boots of Swiftness(Speed Runs)/Totem of Shielding/Love Medaillon(If immunity is unlikely)/Ice Wand/Shock Powder/Updraft Tome/Enchanters Tome(Multiplayer if you take the tanking role while your allies benefit of enchants)
Map End Statistics:
T3 Trial completed
5 Banners collected
~9.2B damage dealt
~60M damage taken
2 deaths (some avoidable if only one would patiently wait for the Potion Barrier to cool off before running into obvious traps xD )