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EPC2016 | Cyclic Dungeon Generation | Joris Dormans

BUas Games

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EPC2016 | Cyclic Dungeon Generation | Joris Dormans

11 436 просмотров · 9 лет назад
BUas Games
3,72 тыс. подписчиков
11 436 просмотров · 9 лет назад
Stop creating branching paths, start using cyclic dungeon generation. Your levels will feel so much more hand crafted. The dungeon generator for the roguelike, action-rpg Unexplored uses cycles as its core structure. The advantage of cycles over the more common branching paths is that they capture common dungeon design patterns far better. This talk explains the ideas behind cyclic dungeon generation, present a number of level design patterns, show how these patterns can be combined into interesting dungeon levels, featuring varied lock-and-key mechanisms. Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games. https://www.everythingprocedural.com/ https://www.buas.nl/en/programmes/cre... https://www.buas.nl/en/programmes/mas...