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How Master System hardware limitations influenced game design | Space Tonbow

Bofner

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How Master System hardware limitations influenced game design | Space Tonbow

3 149 просмотров · 1 год назад
Bofner
6,23 тыс. подписчиков
3 149 просмотров · 1 год назад
Download Space Tonbow here! https://bofner.itch.io/space-tonbow Check out my Patreon for development updates, demo ROMs and more! Patreon:   / bofner   My first video game is an arcade style high score chasing game for th Sega Master System. I learned so much from this project, and this video is just a taste of what I learned and experienced while working on this. I hope to explain the more technical side of programming for old game consoles in some future videos in a way that even those with no technical knowledge will be able to understand, so look forward to those! Translator's note: Space Tonbow's title uses a a stylized romanization of the Japanese word トンボ or 蜻蛉, meaning dragonfly. Other possible romanizations could be Space Tonbo, Space Tombo or Space Tombow. ; ------------------------------------------- Support my game development by supporting Steelfinger Studios! https://steelfingerstudios.com/ Itch: https://steelfinger-studios.itch.io/ All of my footage captured on real hardware with official cartridges when possible! Typically a Japanese Super Famicom with JP Super Game Boy and RGB SCART cable and a Sega Mark III with HD Retrovision YPbPr component cables going into an OSSC. Products and resources that make my videos possible: Game Boy Pan Docs: https://gbdev.io/pandocs/ Emulicious for general Game Boy & Sega Master System debugging: https://emulicious.net/ Aseprite for pixel art and graphics export scripts: https://aseprite.com/ BGB for Super Game Boy debugging: https://bgb.bircd.org/ Everdrive flash cart for recording my own demo programs on real hardware: https://krikzz.com/ Custom Mark III Everdrive case design and tutorial:    • Building a Master EverDrive for the Japane...   #sega #segagenesis #retrogaming #programming #indiegame