Dealers Life Legend | The Game Scorecard
The Game Scorecard
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Dealers Life Legend | The Game Scorecard
2 просмотра · 2 дня назад
The Game Scorecard
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2 просмотра · 2 дня назад
Difficulty
• Mistake Impact (1-10): 4 (If you become bankrupt, you get 7 days to get to positive balance. If you fail to do that, you respawn to the point where you are given 7 days to get back together. You can't accidentally buy items to go on negative but you could recruit too expensive companions and mount where you can't upkeep them)
• Pace (1-10): 1 (Take as much time as you need)
• Complexity (1-10): 5 (Multiple income options, main one being buying and selling but could also earn from arena, stocks. Items have durabilities and rarities, companions help you craft potions and complete quests, buyers and sellers have specific traits)
• Skill (1-10): 1 (No skill required, just tap)
Freedom
• Narrative Choice (1-10): 1 (You can't change the narrative itself)
• Mechanical Choice (1-10): 6 (As mentioned in complexity section, there are multiple ways to gain income)
• Spatial & Exploration (1-10): 2 (You are mainly in 1 town, can tap onto a few buildings to enter, where you have a few more buttons to press)
• Pacing & Structural (1-10): 4 (Your end goal is to go to the main city, while you have very little choice: to go to one of the 2 next towns, those towns do offer different buildings that will affect your gameplay)
• Expressive / Cosmetic (1-10): 3 (You can customize your mechant)
Grind
• Repetitive Action (1-10): 8 (Constant buying and selling items, the core of the game)
• Time Gating & Energy (1-10): 1 (Play as much as you want)
• Progression Walls (1-10): 5 (You need gold to travel from one place to another and you will need to get better mounts to travel faster otherwise you won't reach the end on time. Mounts aren't cheap)
• RNG & Drop Rates (1-10): 9 (You could get offered an extremely rare object for a cheap price or a great items for decent price that turns out to be cursed)
Story
• Cutscene Density (1-10): 2 (Cutscene in the beginning)
• Lore Depth (1-10): 2 (In the beginning you are told what happened but during the gameplay, everything is all about the game mechanics)
• Narrative Dependency (1-10): 1 (You can skip everything)
Monetization (1-10): 10 (On Google Play Pass)
Ad Friction (1-10): 10 (On Google Play Pass)