Possibly The Most Brutal Gamemode in Lumines History [Lumines Electronic Symphony - Master Mode]
Square.
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Possibly The Most Brutal Gamemode in Lumines History [Lumines Electronic Symphony - Master Mode]
1 249 просмотров · 5 месяцев назад
Square.
209 подписчиков
1 249 просмотров · 5 месяцев назад
in ES, there's a gamemode named "Master", which starts with noticeably higher gravity, forcing players decide where to drop the blocks in shorter time.
this gamemode has 5 zones, and in final zone the blocks has little to no time before it start falling in high speed, meaning you have to decide where you should place the block instantly. the entire mode also doesn't spawn chain blocks, leaving almost no rooms for mistakes, or you'll have to make it up.
the lack of lock delay means this plays a lot like Classic Tetris under high level, unlike TGM-alike experience in Modern Tetris which Arise has a mission challenge named "Super Express".
I decided not to publish (publicly) until I reached 1m w/o multipliers, and it somehow happened, even tho it's still far from WR (10m w/o multipliers).
(alternative input method used to eliminate repeating sfx and slightly better handling)
edit: oops just realized I didn't center the video properly and that's why there's a black bar at the bottom, please understand.