Ecliptica - Jim Boss Main DPS as SpellSword! Whirlwind Fast Utility Cooldown Speed Build | 9 Players
Raelua
0:00 / 0:00
Ecliptica - Jim Boss Main DPS as SpellSword! Whirlwind Fast Utility Cooldown Speed Build | 9 Players
1 143 просмотра · 2 мес. назад
Raelua
21 подписчик
1 143 просмотра · 2 мес. назад
Jim C. Bringer is the final boss currently for the Ecliptica playtest demo on VRChat, with 2/3 phases of 182.8k HP in a 9 person lobby. Current class is the SpellSword with a fast utility cooldown build which allows repeatedly spam firing Whirlwind Blade. This run there were a few new players so DPS wise, was outputting more damage to compensate for more attack downtime to meet similar run times.
00:00 Phase 1
03:17 Phase 2
13:29 Phase 3
21:50 Stats and Information
Build Stats/Skills:
Overall Damage 96%
Physical Damage 200% x 65 (Primary/Telekinetic Slash)
x85(low) to x170(high) (Secondary/Piercing Strike)
20% chance to inflict bleed (+10% from Cutting Edge) and up to +50% fully charged.
Attack Speed 125%
Movement Speed 95%
Extra Jump 0
Critical Strike Chance 2%
Utility CD rate 125%
Health 225
Overall Defense 100%
Physical Defense 224%
Knockback Resistance 100%
You may have noticed a few things:
-These stats does not indicate how fast attack speed to recast Whirlwind is being achieved.
-There is more physical defense than on my Shield Mage run.
Here's the breakdown as to why, as well as other miscellaneous info:
Attack Speed:
-The skill Spell Sword: Burst grants +50% Attack Speed after using Utility. With 2 Stacks its +100% Attack Speed if you start charging after a dash.
-The skill Reactive Panic grants basically a +50% Attack Speed buff for a short time after taking damage, and allows breaking the Attack Speed Softcap. With 2 Stacks, it allows stacking a longer duration of the buff allowing you to remain in a heightened attack speed state instead of just the duration after taking damage.
-Why not just stack 4 Spell Sword Burst instead? Because each stack also increases utility cooldown, and you want to lessen the burden on utility cd speed, so its split 2-1 for the above skills for a total of +150% Attack Speed when the conditions are right.
Defense:
Ideally I would have preferred having more overall defense than physical defense, because physical defense has a soft cap of 200%. These two stats work multiplicatively so lets say 150% Defense x 150% Physical Defense would yield 225%. So its actually less total defense than on the my Shield Mage run (220%) due to the soft cap.
Whirlwind Blade damage breakdown:
Bonus Damage = +180~ Damage (low end) to +360~ Damage (high end)
10 ticks approximately (low end) to 20 ticks approximately (high end) multiplied by
18 Damage per tick = 17.5 (rounded up) = 14 Damage x 1.25 (Breached Debuff)
14 Damage per tick = (7 Damage per tick x 200% Physical Attack)
Bleed damage breakdown:
60 per second = 24 Damage x2 Physical Damage x1.25 (Breech Debuff)