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Ecliptica - Jim Boss Main DPS as SpellSword! Whirlwind Fast Utility Cooldown Speed Build | 9 Players

Raelua

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Ecliptica - Jim Boss Main DPS as SpellSword! Whirlwind Fast Utility Cooldown Speed Build | 9 Players

1 143 просмотра · 2 мес. назад
Raelua
21 подписчик
1 143 просмотра · 2 мес. назад
Jim C. Bringer is the final boss currently for the Ecliptica playtest demo on VRChat, with 2/3 phases of 182.8k HP in a 9 person lobby. Current class is the SpellSword with a fast utility cooldown build which allows repeatedly spam firing Whirlwind Blade. This run there were a few new players so DPS wise, was outputting more damage to compensate for more attack downtime to meet similar run times. 00:00 Phase 1 03:17 Phase 2 13:29 Phase 3 21:50 Stats and Information Build Stats/Skills: Overall Damage 96% Physical Damage 200% x 65 (Primary/Telekinetic Slash) x85(low) to x170(high) (Secondary/Piercing Strike) 20% chance to inflict bleed (+10% from Cutting Edge) and up to +50% fully charged. Attack Speed 125% Movement Speed 95% Extra Jump 0 Critical Strike Chance 2% Utility CD rate 125% Health 225 Overall Defense 100% Physical Defense 224% Knockback Resistance 100% You may have noticed a few things: -These stats does not indicate how fast attack speed to recast Whirlwind is being achieved. -There is more physical defense than on my Shield Mage run. Here's the breakdown as to why, as well as other miscellaneous info: Attack Speed: -The skill Spell Sword: Burst grants +50% Attack Speed after using Utility. With 2 Stacks its +100% Attack Speed if you start charging after a dash. -The skill Reactive Panic grants basically a +50% Attack Speed buff for a short time after taking damage, and allows breaking the Attack Speed Softcap. With 2 Stacks, it allows stacking a longer duration of the buff allowing you to remain in a heightened attack speed state instead of just the duration after taking damage. -Why not just stack 4 Spell Sword Burst instead? Because each stack also increases utility cooldown, and you want to lessen the burden on utility cd speed, so its split 2-1 for the above skills for a total of +150% Attack Speed when the conditions are right. Defense: Ideally I would have preferred having more overall defense than physical defense, because physical defense has a soft cap of 200%. These two stats work multiplicatively so lets say 150% Defense x 150% Physical Defense would yield 225%. So its actually less total defense than on the my Shield Mage run (220%) due to the soft cap. Whirlwind Blade damage breakdown: Bonus Damage = +180~ Damage (low end) to +360~ Damage (high end) 10 ticks approximately (low end) to 20 ticks approximately (high end) multiplied by 18 Damage per tick = 17.5 (rounded up) = 14 Damage x 1.25 (Breached Debuff) 14 Damage per tick = (7 Damage per tick x 200% Physical Attack) Bleed damage breakdown: 60 per second = 24 Damage x2 Physical Damage x1.25 (Breech Debuff)