Export Hair Cards as a Skeletal Mesh for Metahumans | Maya and Unreal Engine
OutlawHue
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Export Hair Cards as a Skeletal Mesh for Metahumans | Maya and Unreal Engine
1 136 просмотров · 3 мес. назад
OutlawHue
982 подписчика
1 136 просмотров · 3 мес. назад
Received questions about adding haircards as a skeletal mesh on metahumans in Unreal Engine. This is a quick way to handle it. I also added a bonus to get you jumpstarted with adding physics.
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00:00 - 00:09 Intro
01:00 - 02:07 Lattice Tool in Maya for shaping model
02:40 - 03:05 Bind and Skin Hair to Metahuman Skeleton in Maya
03:50 - 04:09 Import Settings for Skeletal Mesh Hair for Metahuman
05:45 - 06:16 Add a Skeletal Mesh to Metahuman
06:35 - 09:00 Add physics to haircards in Unreal Engine