Перейти к содержимому

Export Hair Cards as a Skeletal Mesh for Metahumans | Maya and Unreal Engine

OutlawHue

0:00 / 0:00

Export Hair Cards as a Skeletal Mesh for Metahumans | Maya and Unreal Engine

1 136 просмотров · 3 мес. назад
OutlawHue
982 подписчика
1 136 просмотров · 3 мес. назад
Received questions about adding haircards as a skeletal mesh on metahumans in Unreal Engine. This is a quick way to handle it. I also added a bonus to get you jumpstarted with adding physics. Like the video? Please Like and Subscribe 00:00 - 00:09 Intro 01:00 - 02:07 Lattice Tool in Maya for shaping model 02:40 - 03:05 Bind and Skin Hair to Metahuman Skeleton in Maya 03:50 - 04:09 Import Settings for Skeletal Mesh Hair for Metahuman 05:45 - 06:16 Add a Skeletal Mesh to Metahuman 06:35 - 09:00 Add physics to haircards in Unreal Engine