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PBG Conquest Footage in Basement

Dr. Michael Gorum, Special Agent, B.E.A.S.T.

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PBG Conquest Footage in Basement

86 просмотров · 5 дней назад
Dr. Michael Gorum, Special Agent, B.E.A.S.T.
8 подписчиков
86 просмотров · 5 дней назад
Thank you to the Developers and Staff of Plastic Battlegrounds, the sandbox in which we play. Bottom Line Up Front (BLUF): -Flag captures are faster and at greater distances for Team 2. -Reinforcement respawns happen faster for Team 2, and they are allowed to spawn forward, nearer the combat. -Any time Team 1 score reached 200, the reinforcements seemed to stop. It allowed Team 2 to take all the Flags, pin Team 1 to the wall, and catch up to their score very quickly. Even though the settings were at 15 vs. 15, the population always ended up 15 to 3 near the end. -Tester lost the first 5 matches while running on Team 1. Tester switched to Team 2 and easily won the last match 300 to zero. PURPOSE: Provide documentation and exhibits of Tester gameplay which may reflect some unintentional imbalances for the Teams in the battle space. DISCLAIMER: I state that imbalances MAY exist and provide video footage. I am not a programmer, coder, and have zero game design experience. All of this video footage is merely the product of my few hours playing the game. It is my sincere hope that my report is not taken offensively. It is not intended to be sharp or pointy.