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Pac-Man World (PAL) - High Score (LOTAD) - King Galaxian (155,000) (HEAVY LUCK MANIPULATION)

jaede_

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Pac-Man World (PAL) - High Score (LOTAD) - King Galaxian (155,000) (HEAVY LUCK MANIPULATION)

138 просмотров · 11 месяцев назад
jaede_
907 подписчиков
138 просмотров · 11 месяцев назад
My apologies for the sudden change in video resolution at around 14:30. There's no captions this time, the video is very easy to explain in the description. A heavy Luck Manipulation run of King Galaxian, using massive slowdown, rewinds, and in-game pause abuse to get a really high, implausible score. Here it is, one of my childhood dreams come true. I always wondered what would happen if most, if not all enemies just happenned to drop Lemons all the time. At first I thought, hmm why don't I find an RNG address and use it to predict what comes out, turns out it's not as simple. No matter how many RAM searches I did, I could never find the address that made the difference on if a fruit is dropped or not, so I couldn't really see directly when it was a good time to shoot the galaxians, but then I thought, wouldnt it shuffle in a single frame? So after much and much annoyance, it suddenly hit me, wait, I had a recording where I branched off in TAS Studio by pausing and it changed the fact that anything dropped, it was then where I realized, why don't I just pause for different periods of time until I got what I wanted out of anything I hit! The result is a staggering amount of luck manipulation to my favor, sadly this isn't perfect, some enemies left as I was lining up the Luck to get the best fruit out of enemies, but usually the fruit was more worth it than the enemies I missed. I'm very very happy with this one. Unfortunately, the downside is that this is a very annoying video to watch, the game is paused in and out very often, it's a price to pay to literally have stars align. Played in Bizhawk 2.11.