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I made jumping feel WAY better in Godot

Mohadirn

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I made jumping feel WAY better in Godot

1 440 просмотров · 2 нед. назад
Mohadirn
19 подписчиков
1 440 просмотров · 2 нед. назад
In this video, we take a basic platformer jump and improve it using a bunch of techniques commonly used in polished platformer games. We'll build: • Variable jump height • Coyote time • Jump buffering • Fall gravity • Apex gravity • Air acceleration & deceleration • Squash & stretch And as a bonus, we'll make the character sprite react to movement with a simple squash and stretch effect. Everything is built from scratch in Godot, but the concepts can be applied to pretty much any game engine. If you're working on a platformer and your movement feels a little... dead, hopefully this helps! Project Link: https://github.com/mohadirn/better-feel-jump 00:00 Intro 00:56 Setup 02:28 Variable Jump Height 03:23 Coyote Time and Jump Buffer 04:47 Fall and Apex Gravity 05:56 Acceleration & Deceleration 07:02 Bonus 07:58 Final Result #Godot #GameDev #IndieGameDev #Platformer #GameDevelopment