I made jumping feel WAY better in Godot
Mohadirn
0:00 / 0:00
I made jumping feel WAY better in Godot
1 440 просмотров · 2 нед. назад
Mohadirn
19 подписчиков
1 440 просмотров · 2 нед. назад
In this video, we take a basic platformer jump and improve it using a bunch of techniques commonly used in polished platformer games.
We'll build:
• Variable jump height
• Coyote time
• Jump buffering
• Fall gravity
• Apex gravity
• Air acceleration & deceleration
• Squash & stretch
And as a bonus, we'll make the character sprite react to movement with a simple squash and stretch effect.
Everything is built from scratch in Godot, but the concepts can be applied to pretty much any game engine.
If you're working on a platformer and your movement feels a little... dead, hopefully this helps!
Project Link: https://github.com/mohadirn/better-feel-jump
00:00 Intro
00:56 Setup
02:28 Variable Jump Height
03:23 Coyote Time and Jump Buffer
04:47 Fall and Apex Gravity
05:56 Acceleration & Deceleration
07:02 Bonus
07:58 Final Result
#Godot #GameDev #IndieGameDev #Platformer #GameDevelopment