Blockout & Setup: Modeling Props from Reference Images in Blender
GVL Game Devs
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Blockout & Setup: Modeling Props from Reference Images in Blender
15 просмотров · 3 недели назад
GVL Game Devs
9 подписчиков
15 просмотров · 3 недели назад
How do you start a complex 3D hard surface model from 2D reference images?
Chris Steenerson demonstrates his step-by-step blockout process in Blender:
📐 Aligning reference imagery and setting up scale.
📐 Blocking out primary primitive shapes before committing to details.
📐 Fast navigation and viewpoint centering shortcuts for efficient modeling.
🎥 Watch the Full Presentation (1h 26m): • Prop Modeling Demo in Blender — Chris Stee...
👤 Presenter: Chris Steenerson
• ArtStation: https://www.artstation.com/steen3d
• LinkedIn: / chris-steenerson-53b26318
• Portfolio / Profile: https://me.sh/profile/chris-steenerson
🌐 Greenville Game Devs Community:
• Meetup & Events: https://luma.com/GVLGameDevs
• HackGreenville: https://hackgreenville.com/orgs/gvl-g...
• Subscribe: / @gvlgamedevs
📍 Recorded live at Greenville Game Devs / HackGreenville
#Blender3D #3DModeling #PropDesign #HardSurface #GameArt #IndieDev