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Blockout & Setup: Modeling Props from Reference Images in Blender

GVL Game Devs

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Blockout & Setup: Modeling Props from Reference Images in Blender

15 просмотров · 3 недели назад
GVL Game Devs
9 подписчиков
15 просмотров · 3 недели назад
How do you start a complex 3D hard surface model from 2D reference images? Chris Steenerson demonstrates his step-by-step blockout process in Blender: 📐 Aligning reference imagery and setting up scale. 📐 Blocking out primary primitive shapes before committing to details. 📐 Fast navigation and viewpoint centering shortcuts for efficient modeling. 🎥 Watch the Full Presentation (1h 26m):    • Prop Modeling Demo in Blender — Chris Stee...   👤 Presenter: Chris Steenerson • ArtStation: https://www.artstation.com/steen3d • LinkedIn:   / chris-steenerson-53b26318   • Portfolio / Profile: https://me.sh/profile/chris-steenerson 🌐 Greenville Game Devs Community: • Meetup & Events: https://luma.com/GVLGameDevs • HackGreenville: https://hackgreenville.com/orgs/gvl-g... • Subscribe:    / @gvlgamedevs   📍 Recorded live at Greenville Game Devs / HackGreenville #Blender3D #3DModeling #PropDesign #HardSurface #GameArt #IndieDev