Перейти к содержимому

Doom 2: Full Moon - MAP 27: An Actual Concept (UVMAX)

TompPrime

0:00 / 0:00

Doom 2: Full Moon - MAP 27: An Actual Concept (UVMAX)

160 просмотров · 7 дней назад
TompPrime
69 подписчиков
160 просмотров · 7 дней назад
dsda-doom 0.29.4 Complevel 9 Full Moon was an interesting wad to try out. This wad features a lot of high profile mappers, but the catch is that the mappers had about one hour to make it. I thought at first that this was going to be a pretty basic wad, but later on it turns out to be a really solid wad! There are actually some really fun maps in the set, even if the beginning might not seem so, but I think this proves just how talented these mappers really are! I just wanted to highlight one of the maps here by El Inferno. The toughest parts here is the very start, and for me, the platforming section…! There's like 6-8 Archviles at the starting room and my plan is to get rid of them quickly before they get mixed in too much with the other enemies. They really won't die to infighting as the Imps deal too little damage. I didn't have a consistent strategy for this and mostly just hoped that they'd get outside quickly. I like to speed up things by getting the BFG whenever possible. You don't have to open the Revenant doors while the Cybies are alive, but they can help with the clean-up a bit, but I'll still try to take out most of the Cybies, so it doesn't get too cramped. The outdoor clean-up goes much faster with the BFG and there's basically infinite Cells. Sadly this isn't a true legit demo from me, as I toggled Strict mode off during the last platforming section to avoid doing the whole thing again, if I mess up one of the jumps. Turns out didn't need it anyways, as I aced the platforming here and it was mostly a safety blanket for me. You'll just have to take my word for it... :P Wad link: https://www.doomworld.com/idgames/lev...