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8-Bit The Revenge of Shinobi on NES / Nintendo - Retro Game Players

Retro Game Players

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8-Bit The Revenge of Shinobi on NES / Nintendo - Retro Game Players

362 просмотра · 8 дней назад
Retro Game Players
11,5 тыс. подписчиков
362 просмотра · 8 дней назад
A 8-Bit Chiptune NES / Nintendo tribute to The Revenge of Shinobi by Yuzo Koshiro. Mixed and mastered for optimal listening. Available digitally here https://malibumode7.bandcamp.com WELCOME TO THE NEXT LEVEL, Retro Game Players! KEEP IT RETRO! If you shop at Amazon and want to support the channel please use this link below as I will get a small commission. THANK YOU! https://amzn.to/3GIXEjJ (affiliate link) Social Links https://linktr.ee/retrogp 00:00 Opening 00:21 Long Distance 01:16 The Shinobi 03:10 Terrible Beat 03:52 Round Clear 03:56 Sunrise Blvd 05:45 Make Me Dance 07:37 Like a Wind 09:01 Run or Die 11:10 Ninja Step 12:44 The Dark City 14:52 China Town 17:24 Over The Bay 19:00 Labyrinth 19:51 The Ninja Master 21:31 Failure 21:36 My Lover 23:49 Silence Night 24:36 Game Over More About This Project I still remember the first time I played Crüe Ball on the Sega Genesis, hearing Mötley Crüe blasting through the YM2612 chip was unforgettable. That moment stuck with me and directly inspired this project.    • Crue Ball on SEGA Genesis Review #2 - Retr...   I’ve been working with MIDI since the mid-90s, first learning on Cakewalk 3.0 after interning at a local recording studio founded by a good friend and musician known as Dr. MIDI. As technology evolved, I experimented with soundfonts on early hardware like the Sound Blaster Live and EMU 1812M. These tracks are arranged and produced entirely by me, no AI. I work from a mix of readily available MIDI files and my own massive collection that I have been compiling for many years. When parts are missing or incomplete, I recreate or expand them by hand. For some videogame projects, I also extract or convert MIDI/VGM data directly from ROMs. All tracks are arranged in my DAW (Sonar), with instruments assigned manually using chiptune style soundfonts (loaded via sforzando). I adjust mixing, panning, layering, and effects, then master each track before release. Videos are created using FL Studio. These are official cover versions, so streaming revenue goes to the original rights-holders on YouTube and Spotify. Bandcamp pricing is kept intentionally low, this is a passion project fueled by my love of imagining classic albums as video-game soundtracks, or on systems they were never meant to exist on. Thanks for listening! #RetroGamePlayers #RevengeofShinobi #NES #YuzoKoshiro #chiptune