Procedural Edge Wear in Substance Painter
Filip Hodas
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Procedural Edge Wear in Substance Painter
59 975 просмотров · 6 л. назад
Filip Hodas
3,68 тыс. подписчиков
59 975 просмотров · 6 л. назад
While creating some assets for my larger scenes I realized how slow it can be to create edge wear/chipped edges for everything in Zbrush manually, so I tried to recreate it procedurally in Substance Painter.
Get the files from the tutorial on my Patreon: / filiphodas
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