爲什麼我們熱愛探索迷宮:動畫遊戲裏的“深淵”衝動(Analysis)
PANANDHAO
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爲什麼我們熱愛探索迷宮:動畫遊戲裏的“深淵”衝動(Analysis)
26 просмотров · 7 дн. назад
PANANDHAO
13 подписчиков
26 просмотров · 7 дн. назад
本視頻不包含任何作品劇透,也不止討論《迷宮飯》。
請放心觀看,專注於感受視頻所提供的一切。
In a certain sense, it is even possible to say that nothing new happens in the world, for everything is but the repetition of the same primordial archetypes.
(開頭那段是我直譯的orz!)
時間軸:
0:00 序
2:00 I(問題)
15:35 II(深淵與頂峰)
18:35 III(至高底色)
22:22 IV(神聖故事)
29:55 V(污穢與淨化)
參考資料:
Fami通-九井諒子
Rudolf Otto and the Concept of the Numinous
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons
Stanford Encyclopedia of Philosophy
mysterium tremendum et fascinans
Reddit讨论
Why is Oblivion comforting?(Oblivion)
Whats your favourite place to explore?(Skyrim)
The Theory of Enchantment and the Enchantment of Theory: the Art of Alfred Gell