Witchfire Alpha Torment Shuffle Part2
SuperSzia
0:00 / 0:00
Witchfire Alpha Torment Shuffle Part2
260 просмотров · Трансляция закончилась 2 месяца назад
SuperSzia
581 подписчик
260 просмотров · Трансляция закончилась 2 месяца назад
In this video, I'll be completing random Alpha Torment challenges using the same build, which will also be listed here in the description. This is a build that can handle any level of Torment, and so far, even in random mixes, I haven't encountered an unbeatable obstacle.
Given the intensity of the content and my age, I won't be able to push through it all in one sitting, so the plan is to feature the same build across multiple livestreams before switching things up.
Some core principles I'll be following:
I start each run with a Corrupt Stimulant to maximize World Corruption.
I leave Spires and the Golem alone.
I deliberately avoid using Ailment Immunity Beads, as they completely neutralize several Torments at their core.
The primary goal is completing the Torment, but I'll also try to engage in other events/boss kills to create a well-rounded experience.
00:00:00 Start
00:01:37 Marshland I
00:21:18 Irongate I
00:43:04 Scarlet I
01:02:41 Irongate II
01:33:56 Irongate III
02:02:25 Scarlet II
02:19:56 Velmorne
02:45:19 Marshland II
Build:
Weapon Slot 1: Tribunal
Weapon Slot 2: Hangfire
Demonic Weapon: Whisper
Melee: Fist
Light Spell: Twinshade
Heavy Spell: Cursed Bell
Relic: Severed Ear
Fetish: Yew
Ring: Dynamo Ring
Incense: Superior Conjurer
Prophecies:
1. Nimble Finger
2. Fire
3. Air
4. Stamina
5. Lightness
6. Leave it Empty (important)
7. Leave it Empty (important)
Beads:
Free Arcana – Unveiling Arcana has no cost
Acute Ailment – Ailments have shorter duration but are more powerful
Stamina Sigil – Destroying a Soul Sigil restores Stamina
Light Spell Charge – Extra Light Spell charge
Sprint – Sprint doesn't drain Stamina
You'll see the core gameplay loop in action throughout the video. Of course, the varying Torments will naturally introduce some adjustments to how I use the build. If you have any questions about this, feel free to ask in the comments — I'll do my best to respond. I'd like to keep the chat for viewer-to-viewer conversation, as I want to stay focused on the gameplay itself.