Why Tanks in League NEED Damage
StrifeShock
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Why Tanks in League NEED Damage
17 478 просмотров · 1 месяц назад
StrifeShock
2,36 тыс. подписчиков
17 478 просмотров · 1 месяц назад
Honestly if this video does well, I literally have no idea what in minecraft makes my channel get views besides my epic hot opinion. If the Bruiser video failed miserably, I don't see why this one would be better besides I have real information from a actual Chall super soldier. Algo stuff I guess dunno - whatever man just take my life already YT. I didn't even expect my last video to do well, but I guess I really am hitting the right vein of people's opinions rn.
Not streaming currently. I have to grind an identity first. YT it is.
Tues-Fri Inevitably. 6:00PM UTC - 10:00PM UTC
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Lots of Credit to just in case:
• TheBausffs Show How Much DAMAGE This New T...
• 108 Tank Engine Stacks Ornn 200K HP
• Tank vs Human! Slow Motion Headshot - Ball...
• DunLoL Is Different Gravy
• Liquid vs Impulse | Game 3 3rd Place Decid...
• TheBausffs full tank Sion is unkillable ...
• Malphite Ult Fake
• Bro dodged Malphite's flash Ult without an...
• The best Malphite Player in Brazil:
• Sion Pentakill in Fountain
• Wukong with Goredrinker balanced
• Tanking in FFXIV in 5 Minutes or Less
• When people say tanks do no damage
Wow that's a lot of stuff - I sure hope no bastard S.O.B. copyrights me - that would really suck rn.
Thanks to YouTube and a bunch of other websites using AI to scrape your videos - I now have to actually describe my videos so it'll do better in the algo. Sick.
In this video, I discuss how there is a common topic of contention commonly known as "Tanks shouldn't do damage." I easily dismantle the idea by bringing up the concepts of how both parties of interaction benefit from Tanks having damage. A tank needs the agency to be able to capitalize off of his own mechanical skill. With no reward and in the opposing world view of "0 damage tanks" - it is incredibly unfun to play against a walking unkillable CC bot. No player wants to see the damage they do not be rewarded, both sides included. By having damage, the game gets actually more beautifully advanced and interactive. A tank player can now use the threat of damage to propose spacing problems to the enemy. As a damage character - you can punish the tank through good positioning and the Tank cannot misplay without repercussions. In other pushed ideas - I also introduced the topic of how people love to compare MMO archetype Tanks to League of Legends' Tanks. Fundamentally flawed comparison, these are ENTIRELY different genres, and on top of that, League does not function under a traditional "Aggro" system. A tank is not "bad" because they cannot force aggression from an enemy player. Lastly, I introduced the concept of Tanks never being able to be "Good" which is also fundamentally flawed. No character is ever bad because they simply cannot be played in every scenario. Every character has their own strengths and weaknesses, composition is a HUGE factor in League of Legends. Not only do DRAFTING and COMPOSITIONS matter - but so does the existence of what Riot wants to push. As always, if something is egregiously strong - that's going to be the de facto defining factor. All in all - Tanks need damage.
Maybe this was too much idk lol we'll find out I guess.