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Solving The Motion Input Problem - Accessibility In Fighting Games

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Solving The Motion Input Problem - Accessibility In Fighting Games

1 259 просмотров · 3 года назад
Brixel!
2,82 тыс. подписчиков
1 259 просмотров · 3 года назад
Since the dawn of time, otherwise known as the late 80s, mankind has been tackling the most complex of issues facing our species... Motion Inputs in Fighting Games! Whille motion inputs are notoriously difficult for new players to pull off, games like Granblue Fantasy Rising, Rising Thunder, Dragonball FighterZ, and Power Rangers Battle For The Grid, stand against the seeming complexity of games like Street Fighter, and Guilty Gear. Today we talk about HOW Fighting Games have been tackling the enigmatic issue of accessibility! Thanks to ExpressVPN for sponsoring today's video. Go to https://strms.net/expressvpn_brixelga... to get your first 3 months free! #ad 00:00 - 01:05 - Intro! 01:06 - 02:36 - Granblue Fantasy Versus! 02:37 - 04:00 - How To Accessibility! 04:01 - 04:32 - Granblue Fantasy Versus' Accessibility! 04:33 - 05:32 - Simplified and Technical Inputs! 05:33 - 07:15 - Ad Time! 07:16 - 08:53 - Inputs and Cooldowns! 08:54 - 09:59 - Bye-Bye Simplified Inputs! 10:00 - 12:11 - Dragonball Fighter Z and Autocombos! 12:12 - 12:38 - Granblue Fantasy Versus is Good Actually! 12:39 - 14:00 - Wrap Up! 14:01 - 14:21 - Outro! The Brickyard Discord Server! ~~   / discord   ~~ Watch me on Twitch! ~~   / thebrixel   ~~ Support us on Patreon! ~~   / brixel   ~~ Fightstick Fund! ~~ https://ko-fi.com/brixel ~~ Contact us! ~~ brixelgaming@gmail.com ~~ or ~~ @BrixelYT on Twitter ~~ Script: Christian Stroud and Marc Dickason Art: Jomiro Eming Voice Over and Editing: Christian Stroud