Marble Kingdoms 35
Lost Marbles
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Marble Kingdoms 35
119 806 просмотров · 1 год назад
Lost Marbles
153 тыс. подписчиков
119 806 просмотров · 1 год назад
Not just a marble battle, but the entire war.
Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.
Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.
Destroy all the enemy kings and armies to win!
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#marble_race
#marblekingdoms
Patreon: / lostmarbleruns
Discord: / discord
Join this channel to get access to perks:
/ @lostmarbles2d
Signup form for having your name appear in Marble Kingdoms:
https://forms.gle/LwMr5JQbZi67NKfr7
Changelog
Units that betrayed/defected will revert to their original colour if attacked by their original colour
Boost ability speed reduced from 20 to 12
Archer arrow and multishot damage reduced
Archer base experience required increased
Archer multishot cooldown from 7 to 11 seconds
Reaper now has 10% lifesteal
Each colour’s last marble gets a bonus to stats (triggers every time a player has only one marble left, cannot affect the same marble twice)
When a player’s towns all defect due to losing a battle and having a large max level difference, an additional check has been added that the winning player should have more total towns and armies than the loser. This means that if a high level solo hero defeats the highest level hero of an enemy player that controls the whole map, they will no longer instantly conquer all the towns, and must manually conquer at least half of them before this is triggered
Fixed towns with kings being able to defect - they will no longer defect.
Increased exponential exp requirement (higher level heroes will require more experience to reach higher levels than before)
If the player with the highest level hero summons a hero, the maximum allowed summon level is reduced by half.
Fixed reward bandits being able to flee off the world map.
Credits:
Artwork:
Kenney - https://kenney.nl/assets/scribble-dun...
https://kenney.nl/assets/cartography-...
https://kenney.nl/assets/scribble-pla...
BluBerrey - new battle arenas
Find some more of his work here: https://bluberrey.com/
Thanks for the following for some additional art:
The tatterman
Stippo
Laseheif