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Late Again - Devlog #4: How I Solved PICO-8’s Compressed Capacity Problem

Bubish

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Late Again - Devlog #4: How I Solved PICO-8’s Compressed Capacity Problem

129 просмотров · 5 дней назад
Bubish
18 подписчиков
129 просмотров · 5 дней назад
My fourth and final devlog for my new PICO-8 arcade game, Late Again! A notoriously late schoolgirl, a push scooter, freestyle tricks, obstacles, and one very important goal: don't get grounded. :) In this devlog, I talk about character customization and how I solved the PICO-8 compressed capacity problem. Game release coming soon! 🎮 Chapters 0:00 Intro 0:22 Character Customisation 1:10 Compressed Capacity Problem 3:30 Outro #pico8 #gamedev #indiedev #retrogame #devlog