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NFS 4 HS PS1 - Aggressive AI Racers - Pursuit

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NFS 4 HS PS1 - Aggressive AI Racers - Pursuit

829 просмотров · 3 недели назад
SM
135 подписчиков
829 просмотров · 3 недели назад
I modified the game's source code and changed some gameplay behavior. This was done through reverse engineering and code modifications. Track: Snowy Ridge Platform: PlayStation 1 / PS1 Emulator: DuckStation Car: Corvette (Cop Car) Key Features: Improved player car acceleration, top speed, torque, handling, and collision mass. Toggleable player upgrades, Low LOD, visual-only damage, and wheel steering animation. Adjustable Hot Pursuit roster with multiple AI racers, up to four police cars, and configurable traffic. Adjustable AI racer speed and aggression. Adjustable full AI physics and collision range from the default distance up to approximately 500 meters. The player can bust AI racers in Hot Pursuit and Single Race. Custom car selection for the player, AI racers, police units, and traffic vehicles. Improved traffic behavior with yielding logic, increased availability, and player-relative respawning. Traffic support for Hot Pursuit, Single Race, Raceway, and Tournament events. Reworked headlights, turn signals, reverse lights, police beacons, sirens, and nighttime vehicle illumination. Multiple Hot Pursuit police-light modes: random switching, all police cars, or a rotating random pair. Working police lights and siren effects on civilian player cars. Country-specific police liveries based on the selected track. Custom two-position chase camera setup during races. Automatic replay HUD hiding after a short period of inactivity. Adjustable race length from 2 to 8 laps. Restored police speech for warnings, tickets, and arrests. A large collection of toggleable gameplay and race customization cheats.