**30% WIN RATE STOCK!** The F-4J Phantom II is a Grinding Nightmare (Radar, AAMs, & Button Madness)
TheEuropeanCanadian
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**30% WIN RATE STOCK!** The F-4J Phantom II is a Grinding Nightmare (Radar, AAMs, & Button Madness)
11 264 просмотра · 1 год назад
TheEuropeanCanadian
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11 264 просмотра · 1 год назад
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Hello everyone! We're reviewing the *F-4J Phantom II* (12.3 BR) after spading it, and while it's functionally similar to the F-4S, the *stock grind* is absolutely horrific and outdated for the current meta.
The Grinding Nightmare:
*Useless Stock Loadout:* You start with *2x AIM-9D* missiles (closed seeker head) and the *Mark 11 Mod 5 20mm Cannon* [00:01:14]. This is unusable against the powerful IRCCM and Active Radar missiles at top tier.
*Low Stock Win Rate:* While the overall Win Rate ended up at *48%* [00:10:26], the first half of the grind with just the AIM-9Ds and AIM-9Gs resulted in a grueling *~30% Win Rate* [00:11:15].
*Modification Wall:* You must grind through *~75,000 to 80,000 RP* just to unlock the first useful long-range missile, the *AIM-7E-2 Sparrow* [00:02:47].
F-4J Capabilities:
*The Missile Truck:* Once spaded, the F-4J is a capable Semi-Active Radar Homing (SARH) missile truck, utilizing the *AIM-7E-2* and the superior *AIM-7F Sparrow* [00:02:59].
*Radar:* The *APG-59 Radar* is best used in its *Head-On Mode* [00:04:45] as the standard search mode is easily defeated by interference.
*Head-Mounted Display (HMD):* It has an HMD [00:05:17], but it is of limited use on a heavy missile truck that relies on SARH missiles that require careful setup, not close-in dogfighting.
*Guns:* The *20mm Mark 11 Mod 5* is a "shotgun" until upgraded [00:01:48], but it carries a massive 750 rounds [00:02:02].
The *"Button Madness"* Problem:
The major issue with jets like the F-4J is the overwhelming number of *button presses* required to play optimally in a fast-paced environment: switching radar modes (Search/PD), engaging ACM, switching to HMD mode, locking, selecting weapons, firing, and countermeasure deployment—all in 1-2 seconds [00:06:05].
Final Stats: Over 84 battles, we got *122 Air Kills* (a perfect 2:1 K/D) and 103 Ground Kills [00:10:22].
***
CHAPTERS
00:00:00 Intro: F-4J vs. F-4S Differences
00:01:07 *FLAW:* The Horrific *Stock Grind* Loadout
00:02:47 The *~80K RP Wall* to Unlock AIM-7 Missiles
00:03:37 *Weaponry:* AIM-7E-2 vs. AIM-7F Sparrow
00:04:45 *Radar:* Using the APG-59's *Head-On Mode*
00:05:17 *Utility:* Head-Mounted Display (HMD) Use
00:06:05 *The Problem:* Too Many *Buttons & Control Schemes*
00:08:48 The Necessity of *Good Setup* for SARH Missiles
00:10:22 Final Stats: *48% WR, 2:1 K/D*
00:11:15 *Stock Grind* Win Rate Was Only *30%*
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