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I Tried Speedrunning This Horror Game… Bad Idea | Order 13

TeamDMNTGaming

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I Tried Speedrunning This Horror Game… Bad Idea | Order 13

65 просмотров · 7 мес. назад
TeamDMNTGaming
102 подписчика
65 просмотров · 7 мес. назад
Dante returns to the eerie warehouse of Order 13, the horror fulfillment game where every shift could be your last. Dante has actually played this game before — but that was back on PC. Now that it's available on Xbox, he was curious if the developers changed anything… so he decided to jump back in and speedrun the early nights to see if he noticed any differences. Immediately, one thing stands out: The controller sensitivity is wild. Despite that, Dante breezes through Night 1, confidently explaining that he's pretty sure the infamous “Demon Babies” don’t appear until Night 2. So far… so good. Starting Night 2, Dante says something that will come back to haunt him: "Let’s not spend all the money we made on Night 1." Two minutes later… He has spent every dollar but one. That decision quickly turns into a problem as Dante struggles to meet the nightly fulfillment quota, all while trying to avoid the creature stalking the warehouse. At one point, Dante nearly gets caught while escaping the monster, runs directly into a wall, and barely manages to slide underneath a shelf in time. By Night 3, Dante slows things down and becomes much more cautious. That's when he finally runs into some old friends again: • The Skitter Skitters • Fred While surviving the warehouse once more, Dante notices a few things that seem different from the PC version: The warehouse feels much darker, and the Demon Baby now seems attracted to the flashlight — making survival even more stressful. The big question now is… Did the developers change more than Dante realizes? 👍 If you enjoy the video: Like the video Subscribe for more horror gameplay Comment your favorite monster from Order 13 Your support helps Team DMNT keep creating content and growing the channel. Remember the motto: Complete Success… or Utter Failure.