Blender Rigging Basics: Illustrating FK and IK with Bone Rotation
Culer Damage
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Blender Rigging Basics: Illustrating FK and IK with Bone Rotation
21 просмотр · 7 дней назад
Culer Damage
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21 просмотр · 7 дней назад
This video demonstrates a simple bone-rotation animation in Blender using the Copy Rotation constraint, used here to illustrate the difference between forward kinematics (FK) and inverse kinematics (IK). This is demonstrated ahead of the character animation where FK only is used in the first illustration - coming soon.
Software used: Blender